place symbols with correct angle on initial load
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@@ -288,7 +288,7 @@ TileData::State Source::addTile(MapData& data,
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if (info.type == SourceType::Vector) {
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new_tile.data =
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std::make_shared<VectorTileData>(normalized_id, data.transform.getMaxZoom(), style, glyphAtlas,
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glyphStore, spriteAtlas, sprite, info);
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glyphStore, spriteAtlas, sprite, info, transformState.getAngle());
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new_tile.data->request(style.workers, transformState.getPixelRatio(), callback);
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} else if (info.type == SourceType::Raster) {
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new_tile.data = std::make_shared<RasterTileData>(normalized_id, texturePool, info);
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@@ -296,7 +296,7 @@ TileData::State Source::addTile(MapData& data,
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} else if (info.type == SourceType::Annotations) {
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new_tile.data = std::make_shared<LiveTileData>(normalized_id, data.annotationManager,
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data.transform.getMaxZoom(), style, glyphAtlas,
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glyphStore, spriteAtlas, sprite, info);
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glyphStore, spriteAtlas, sprite, info, transformState.getAngle());
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new_tile.data->reparse(style.workers, callback);
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} else {
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throw std::runtime_error("source type not implemented");
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