[core] Per-bucket icon atlases
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@@ -1,5 +1,5 @@
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#include <mbgl/programs/fill_program.hpp>
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#include <mbgl/sprite/sprite_atlas.hpp>
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#include <mbgl/renderer/image_atlas.hpp>
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#include <mbgl/renderer/cross_faded_property_evaluator.hpp>
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#include <mbgl/tile/tile_id.hpp>
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#include <mbgl/map/transform_state.hpp>
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@@ -14,8 +14,8 @@ FillPatternUniforms::Values
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FillPatternUniforms::values(mat4 matrix,
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Size framebufferSize,
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Size atlasSize,
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const SpriteAtlasElement& a,
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const SpriteAtlasElement& b,
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const ImagePosition& a,
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const ImagePosition& b,
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const Faded<std::string>& fading,
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const UnwrappedTileID& tileID,
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const TransformState& state)
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