feat: establish android particle field rendering loop
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This commit is contained in:
OpenAI Codex
2026-08-31 10:41:12 +08:00
parent 1ec4470114
commit 0b076c6d52
25 changed files with 816 additions and 63 deletions

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{
"schema": "maplibre-particle-fixture/v1",
"fixtureId": "uniform-east",
"fieldType": "WIND",
"displayDomain": "GLOBAL",
"dataVersion": 1,
"timeIndex": 0,
"timestamp": null,
"bounds": {"west": -180.0, "south": -85.0, "east": 180.0, "north": 85.0},
"crs": "EPSG:4326",
"grid": {"width": 16, "height": 16, "registration": "node", "origin": "north-west", "rowOrder": "north-to-south", "columnOrder": "west-to-east"},
"vector": {"uPositive": "east", "vPositive": "north", "unit": "m/s", "layout": "interleaved-uv", "encoding": "float32-le", "noData": -9999.0, "file": "field.f32"},
"mask": {"mode": "none"},
"integrity": {"fieldByteLength": 2048, "fieldSha256": "0da648fdcf61b5ea6383960583bdc74287c3fa758c6e5a7eb7d234f2d7c3283f"}
}