[core] remove a_/u_ prefix from attribute/uniform types
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@@ -28,21 +28,21 @@ BackgroundPatternProgram::layoutUniformValues(mat4 matrix,
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int32_t pixelY = tileSizeAtNearestZoom * tileID.canonical.y;
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return {
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uniforms::u_matrix::Value( matrix ),
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uniforms::u_opacity::Value( opacity ),
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uniforms::u_texsize::Value( atlasSize ),
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uniforms::u_pattern_tl_a::Value( a.tl() ),
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uniforms::u_pattern_br_a::Value( a.br() ),
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uniforms::u_pattern_tl_b::Value( b.tl() ),
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uniforms::u_pattern_br_b::Value( b.br() ),
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uniforms::u_pattern_size_a::Value( a.displaySize() ),
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uniforms::u_pattern_size_b::Value( b.displaySize() ),
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uniforms::u_scale_a::Value( fading.fromScale ),
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uniforms::u_scale_b::Value( fading.toScale ),
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uniforms::u_mix::Value( fading.t ),
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uniforms::u_pixel_coord_upper::Value( std::array<float, 2> {{ float(pixelX >> 16), float(pixelY >> 16) }}),
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uniforms::u_pixel_coord_lower::Value( std::array<float, 2> {{ float(pixelX & 0xFFFF), float(pixelY & 0xFFFF)}}),
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uniforms::u_tile_units_to_pixels::Value( 1.0f / tileID.pixelsToTileUnits(1.0f, state.getIntegerZoom()) ),
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uniforms::matrix::Value( matrix ),
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uniforms::opacity::Value( opacity ),
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uniforms::texsize::Value( atlasSize ),
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uniforms::pattern_tl_a::Value( a.tl() ),
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uniforms::pattern_br_a::Value( a.br() ),
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uniforms::pattern_tl_b::Value( b.tl() ),
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uniforms::pattern_br_b::Value( b.br() ),
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uniforms::pattern_size_a::Value( a.displaySize() ),
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uniforms::pattern_size_b::Value( b.displaySize() ),
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uniforms::scale_a::Value( fading.fromScale ),
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uniforms::scale_b::Value( fading.toScale ),
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uniforms::mix::Value( fading.t ),
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uniforms::pixel_coord_upper::Value( std::array<float, 2> {{ float(pixelX >> 16), float(pixelY >> 16) }}),
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uniforms::pixel_coord_lower::Value( std::array<float, 2> {{ float(pixelX & 0xFFFF), float(pixelY & 0xFFFF)}}),
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uniforms::tile_units_to_pixels::Value( 1.0f / tileID.pixelsToTileUnits(1.0f, state.getIntegerZoom()) ),
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};
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}
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