renderer: add generic scalar field color path
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@@ -181,6 +181,9 @@ TEST(Layer, RasterParticleVisualProperties) {
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TEST(Layer, WeatherColorUsesIndependentFixedOpacity) {
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WeatherColorLayer layer{"weather-color", "raster-array"};
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ASSERT_STREQ("weather-color", layer.getTypeInfo()->type);
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EXPECT_EQ(FieldValueSource::VectorMagnitude, layer.getFieldValueSource());
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layer.setFieldValueSource(FieldValueSource::Scalar);
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EXPECT_EQ(FieldValueSource::Scalar, layer.getFieldValueSource());
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EXPECT_FLOAT_EQ(0.62f, layer.getOpacity());
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layer.setOpacity(0.35f);
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EXPECT_FLOAT_EQ(0.35f, layer.getOpacity());
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@@ -192,6 +195,7 @@ TEST(Layer, WeatherColorUsesIndependentFixedOpacity) {
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EXPECT_EQ(layer.getColorStops(), valid);
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EXPECT_FALSE(layer.setColorStops({{0.0f, {0, 0, 1, 1}}}));
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EXPECT_FALSE(layer.setColorStops({{0.0f, {0, 0, 1, 1}}, {0.0f, {1, 0, 0, 1}}}));
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EXPECT_TRUE(layer.setColorStops({{-2.0f, {0, 0, 1, 1}}, {3.0f, {1, 0, 0, 1}}}));
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EXPECT_FALSE(layer.setColorStops({{0.0f, {0, 0, 1, 1}}, {10.0f, {std::numeric_limits<float>::quiet_NaN(), 0, 0, 1}}}));
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EXPECT_FALSE(layer.setColorStops({{0.0f, {0, 0, 1, 1}}, {1.0f, {0, 0, 1, 1}}, {2.0f, {0, 0, 1, 1}},
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{3.0f, {0, 0, 1, 1}}, {4.0f, {0, 0, 1, 1}}, {5.0f, {0, 0, 1, 1}},
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