Use a host interface for CustomLayer instead of function pointers (#11553)

Use a host interface for CustomLayer instead of function pointers

Co-authored-by: Julian Rex <julian.rex@mapbox.com>
This commit is contained in:
Asheem Mamoowala
2018-04-02 16:15:25 -07:00
committed by GitHub
parent c3079c6155
commit 099fcc3b3c
21 changed files with 403 additions and 305 deletions

View File

@@ -34,19 +34,8 @@ void main() {
// layer implementation because it is intended to reflect how someone using custom layers
// might actually write their own implementation.
class TestLayer {
class TestLayer : public mbgl::style::CustomLayerHost {
public:
~TestLayer() {
if (program) {
MBGL_CHECK_ERROR(glDeleteBuffers(1, &buffer));
MBGL_CHECK_ERROR(glDetachShader(program, vertexShader));
MBGL_CHECK_ERROR(glDetachShader(program, fragmentShader));
MBGL_CHECK_ERROR(glDeleteShader(vertexShader));
MBGL_CHECK_ERROR(glDeleteShader(fragmentShader));
MBGL_CHECK_ERROR(glDeleteProgram(program));
}
}
void initialize() {
program = MBGL_CHECK_ERROR(glCreateProgram());
vertexShader = MBGL_CHECK_ERROR(glCreateShader(GL_VERTEX_SHADER));
@@ -67,7 +56,7 @@ public:
MBGL_CHECK_ERROR(glBufferData(GL_ARRAY_BUFFER, 6 * sizeof(GLfloat), triangle, GL_STATIC_DRAW));
}
void render() {
void render(const mbgl::style::CustomLayerRenderParameters&) {
MBGL_CHECK_ERROR(glUseProgram(program));
MBGL_CHECK_ERROR(glBindBuffer(GL_ARRAY_BUFFER, buffer));
MBGL_CHECK_ERROR(glEnableVertexAttribArray(a_pos));
@@ -75,6 +64,19 @@ public:
MBGL_CHECK_ERROR(glDrawArrays(GL_TRIANGLE_STRIP, 0, 3));
}
void contextLost() {}
void deinitialize() {
if (program) {
MBGL_CHECK_ERROR(glDeleteBuffers(1, &buffer));
MBGL_CHECK_ERROR(glDetachShader(program, vertexShader));
MBGL_CHECK_ERROR(glDetachShader(program, fragmentShader));
MBGL_CHECK_ERROR(glDeleteShader(vertexShader));
MBGL_CHECK_ERROR(glDeleteShader(fragmentShader));
MBGL_CHECK_ERROR(glDeleteProgram(program));
}
}
GLuint program = 0;
GLuint vertexShader = 0;
GLuint fragmentShader = 0;
@@ -95,15 +97,7 @@ TEST(CustomLayer, Basic) {
map.setLatLngZoom({ 37.8, -122.5 }, 10);
map.getStyle().addLayer(std::make_unique<CustomLayer>(
"custom",
[] (void* context) {
reinterpret_cast<TestLayer*>(context)->initialize();
},
[] (void* context, const CustomLayerRenderParameters&) {
reinterpret_cast<TestLayer*>(context)->render();
},
[] (void* context) {
delete reinterpret_cast<TestLayer*>(context);
}, new TestLayer()));
std::make_unique<TestLayer>()));
auto layer = std::make_unique<FillLayer>("landcover", "mapbox");
layer->setSourceLayer("landcover");