[core] change approach to stencil clipping to (almost) match JS
This commit is contained in:
@@ -3,9 +3,6 @@
|
||||
#include <mbgl/renderer/render_tile.hpp>
|
||||
#include <mbgl/renderer/paint_parameters.hpp>
|
||||
|
||||
#include <mbgl/algorithm/generate_clip_ids.hpp>
|
||||
#include <mbgl/algorithm/generate_clip_ids_impl.hpp>
|
||||
|
||||
#include <mbgl/layermanager/layer_manager.hpp>
|
||||
|
||||
namespace mbgl {
|
||||
@@ -51,7 +48,6 @@ void RenderAnnotationSource::update(Immutable<style::Source::Impl> baseImpl_,
|
||||
}
|
||||
|
||||
void RenderAnnotationSource::startRender(PaintParameters& parameters) {
|
||||
parameters.clipIDGenerator.update(tilePyramid.getRenderTiles());
|
||||
tilePyramid.startRender(parameters);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user