[core] Move markContextDestroyed() to the RenderLayer
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@@ -75,6 +75,10 @@ void RenderLayer::setRenderTiles(std::vector<std::reference_wrapper<RenderTile>>
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renderTiles = std::move(tiles);
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}
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void RenderLayer::markContextDestroyed() {
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// no-op
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}
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void RenderLayer::checkRenderability(const PaintParameters& parameters,
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const uint32_t activeBindingCount) {
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// Only warn once for every layer.
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