docs: vendor OpenCPN audit source baseline

This commit is contained in:
OpenAI Codex
2026-09-20 17:40:34 +08:00
parent f97fe1473e
commit 29ee5306f1
29 changed files with 33555 additions and 1 deletions

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# 外部参考 # 外部参考
本项目独立实现 CM93 importer,不复制 OpenCPN GPL 源码。 本项目独立实现 CM93 importer;为保证 S-52 / CM93 对照审计可在不同机器复现,仓库内另行保存一份只读 OpenCPN GPL 上游源码快照,作为外部参考资料,不与 CM95 自有实现混合。
固定参考快照:`docs/外部参考/OpenCPN源码基线_f7211b4e/`,上游 commit 为 `f7211b4e1874c453e37a7f190aa191c55a25c32e`,目录内保留原始版权声明、GPL 许可证和 SHA-256 校验清单。
用于核对行为和 MySQL 兼容性的公开参考: 用于核对行为和 MySQL 兼容性的公开参考:

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f7211b4e1874c453e37a7f190aa191c55a25c32e

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/***************************************************************************
*
* Project: OpenCPN
*
***************************************************************************
* Copyright (C) 2017 by David S. Register *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. *
**************************************************************************/
#include "Cs52_shaders.h"
#if defined(USE_ANDROID_GLES2) || defined(ocpnUSE_GLSL)
#ifdef USE_ANDROID_GLES2
#include <GLES2/gl2.h>
#include "qdebug.h"
#endif
#ifdef USE_ANDROID_GLES2
const GLchar* Cpreamble =
"\n";
#else
const GLchar* Cpreamble =
"#version 120\n"
"#define precision\n"
"#define lowp\n"
"#define mediump\n"
"#define highp\n";
#endif
// Simple colored triangle shader
static const GLchar* xcolor_tri_vertex_shader_source =
"attribute vec2 position;\n"
"uniform mat4 MVMatrix;\n"
"uniform mat4 TransformMatrix;\n"
"uniform vec4 color;\n"
"varying vec4 fragColor;\n"
"void main() {\n"
" fragColor = color;\n"
" gl_Position = MVMatrix * TransformMatrix * vec4(position, 0.0, 1.0);\n"
"}\n";
static const GLchar* xcolor_tri_fragment_shader_source =
"precision lowp float;\n"
"varying vec4 fragColor;\n"
"void main() {\n"
" gl_FragColor = fragColor;\n"
"}\n";
// Simple 2D texture shader
static const GLchar* xtexture_2D_vertex_shader_source =
"attribute vec2 position;\n"
"attribute vec2 aUV;\n"
"uniform mat4 MVMatrix;\n"
"uniform mat4 TransformMatrix;\n"
"varying vec2 varCoord;\n"
"void main() {\n"
" gl_Position = MVMatrix * TransformMatrix * vec4(position, 0.0, 1.0);\n"
" varCoord = aUV;\n"
"}\n";
static const GLchar* xtexture_2D_fragment_shader_source =
"precision lowp float;\n"
"uniform sampler2D uTex;\n"
"varying vec2 varCoord;\n"
"void main() {\n"
" gl_FragColor = texture2D(uTex, varCoord);\n"
"}\n";
// 2D texture shader with color modulation, used for colored text
static const GLchar * xtexture_2D_ColorMod_vertex_shader_source =
"precision highp float;\n"
"attribute vec2 position;\n"
"attribute vec2 aUV;\n"
"uniform mat4 MVMatrix;\n"
"uniform mat4 TransformMatrix;\n"
"varying vec2 varCoord;\n"
"void main() {\n"
" gl_Position = MVMatrix * TransformMatrix * vec4(position, 0.0, 1.0);\n"
" varCoord = aUV;\n"
"}\n";
static const GLchar * xtexture_2D_ColorMod_fragment_shader_source =
"precision highp float;\n"
"uniform sampler2D uTex;\n"
"uniform vec4 color;\n"
"varying vec2 varCoord;\n"
"void main() {\n"
" vec4 col=texture2D(uTex, varCoord);\n"
" gl_FragColor = color;\n"
" gl_FragColor.a = col.a;\n"
"}\n";
// Circle shader
static const GLchar* xcircle_filled_vertex_shader_source =
"precision highp float;\n"
"attribute vec2 aPos;\n"
"uniform mat4 MVMatrix;\n"
"uniform mat4 TransformMatrix;\n"
"void main() {\n"
" gl_Position = MVMatrix * TransformMatrix * vec4(aPos, 0.0, 1.0);\n"
"}\n";
static const GLchar* xcircle_filled_fragment_shader_source =
"precision highp float;\n"
"uniform float border_width;\n"
"uniform float circle_radius;\n"
"uniform vec4 circle_color;\n"
"uniform vec4 border_color;\n"
"uniform vec2 circle_center;\n"
"void main(){\n"
"float d = distance(gl_FragCoord.xy, circle_center);\n"
"if (d < (circle_radius - border_width)) { gl_FragColor = circle_color; }\n"
"else if (d < circle_radius) { gl_FragColor = border_color; }\n"
"else { gl_FragColor = vec4(0.0, 0.0, 0.0, 0.0); }\n"
"}\n";
// Alpha 2D texture shader
static const GLchar* xtexture_2DA_vertex_shader_source =
"attribute vec2 position;\n"
"attribute vec2 aUV;\n"
"uniform mat4 MVMatrix;\n"
"uniform mat4 TransformMatrix;\n"
"varying vec2 varCoord;\n"
"void main() {\n"
" gl_Position = MVMatrix * TransformMatrix * vec4(position, 0.0, 1.0);\n"
" varCoord = aUV;\n"
"}\n";
static const GLchar* xtexture_2DA_fragment_shader_source =
"precision lowp float;\n"
"uniform sampler2D uTex;\n"
"varying vec2 varCoord;\n"
"uniform vec4 color;\n"
"void main() {\n"
" gl_FragColor = texture2D(uTex, varCoord) + color;\n"
"}\n";
//https://vitaliburkov.wordpress.com/2016/09/17/simple-and-fast-high-quality-antialiased-lines-with-opengl/
static const GLchar* xAALine_vertex_shader_source =
"uniform vec2 uViewPort; //Width and Height of the viewport\n"
"varying vec2 vLineCenter;\n"
"attribute vec2 position;\n"
"uniform mat4 MVMatrix;\n"
"uniform mat4 TransformMatrix;\n"
"void main()\n"
"{\n"
" vec4 pp = MVMatrix * vec4(position, 0.0, 1.0);\n"
" gl_Position = pp;\n"
" vec2 vp = uViewPort;\n"
" vLineCenter = 0.5*(pp.xy + vec2(1, 1))*vp;\n"
"}\n";
static const GLchar* xAALine_fragment_shader_source =
"precision mediump float;\n"
"uniform float uLineWidth;\n"
"uniform vec4 color;\n"
"uniform float uBlendFactor; //1.5..2.5\n"
"varying vec2 vLineCenter;\n"
"void main()\n"
"{\n"
" vec4 col = color;\n"
" float d = length(vLineCenter-gl_FragCoord.xy);\n"
" float w = uLineWidth;\n"
" if (d>w)\n"
" col.w = 0.0;\n"
" else{\n"
" if(float((w/2-d)/(w/2)) < .5){\n"
" //col.w *= pow(float((w-d)/w), uBlendFactor);\n"
" col.w *= pow(float((w/2-d)/(w/2)), uBlendFactor);\n"
" }\n"
" }\n"
" gl_FragColor = col;\n"
"}\n";
CGLShaderProgram *pCAALine_shader_program[2];
CGLShaderProgram *pCcolor_tri_shader_program[2];
CGLShaderProgram *pCtexture_2D_shader_program[2];
CGLShaderProgram *pCcircle_filled_shader_program[2];
CGLShaderProgram *pCtexture_2DA_shader_program[2];
CGLShaderProgram *pCtexture_2D_Color_shader_program[2];
bool bCShadersLoaded[2];
bool loadCShaders(int index) {
// Are the shaders ready?
if (bCShadersLoaded[index]) {
reConfigureCShaders(index);
return true;
}
bool ret_val = true;
// Simple colored triangle shader
if (!pCcolor_tri_shader_program[index]) {
CGLShaderProgram *shaderProgram = new CGLShaderProgram;
shaderProgram->addShaderFromSource(xcolor_tri_vertex_shader_source, GL_VERTEX_SHADER);
shaderProgram->addShaderFromSource(xcolor_tri_fragment_shader_source, GL_FRAGMENT_SHADER);
shaderProgram->linkProgram();
if (shaderProgram->isOK())
pCcolor_tri_shader_program[index] = shaderProgram;
}
if (!pCtexture_2D_shader_program[index]) {
CGLShaderProgram *shaderProgram = new CGLShaderProgram;
shaderProgram->addShaderFromSource(xtexture_2D_vertex_shader_source, GL_VERTEX_SHADER);
shaderProgram->addShaderFromSource(xtexture_2D_fragment_shader_source, GL_FRAGMENT_SHADER);
shaderProgram->linkProgram();
if (shaderProgram->isOK())
pCtexture_2D_shader_program[index] = shaderProgram;
}
if (!pCtexture_2D_Color_shader_program[index]) {
CGLShaderProgram *shaderProgram = new CGLShaderProgram;
shaderProgram->addShaderFromSource(xtexture_2D_ColorMod_vertex_shader_source, GL_VERTEX_SHADER);
shaderProgram->addShaderFromSource(xtexture_2D_ColorMod_fragment_shader_source, GL_FRAGMENT_SHADER);
shaderProgram->linkProgram();
if (shaderProgram->isOK())
pCtexture_2D_Color_shader_program[index] = shaderProgram;
}
#if 0
if (!pcircle_filled_shader_program[index]) {
GLShaderProgram *shaderProgram = new GLShaderProgram;
shaderProgram->addShaderFromSource(circle_filled_vertex_shader_source, GL_VERTEX_SHADER);
shaderProgram->addShaderFromSource(circle_filled_fragment_shader_source, GL_FRAGMENT_SHADER);
shaderProgram->linkProgram();
if (shaderProgram->isOK())
pcircle_filled_shader_program[index] = shaderProgram;
}
if (!ptexture_2DA_shader_program[index]) {
GLShaderProgram *shaderProgram = new GLShaderProgram;
shaderProgram->addShaderFromSource(texture_2DA_vertex_shader_source, GL_VERTEX_SHADER);
shaderProgram->addShaderFromSource(texture_2DA_fragment_shader_source, GL_FRAGMENT_SHADER);
shaderProgram->linkProgram();
if (shaderProgram->isOK())
ptexture_2DA_shader_program[index] = shaderProgram;
}
if (!pAALine_shader_program[index]) {
GLShaderProgram *shaderProgram = new GLShaderProgram;
shaderProgram->addShaderFromSource(AALine_fragment_shader_source, GL_FRAGMENT_SHADER);
shaderProgram->addShaderFromSource(AALine_vertex_shader_source, GL_VERTEX_SHADER);
shaderProgram->linkProgram();
if (shaderProgram->isOK())
pAALine_shader_program[index] = shaderProgram;
}
#endif
bCShadersLoaded[index] = true;
reConfigureCShaders(index);
return ret_val;
}
void reConfigureCShaders(int index) {
}
void unloadCShaders() {
bCShadersLoaded[0] = bCShadersLoaded[1] = false;
}
CGLShaderProgram *CGetStaticTriShader() {
CGLShaderProgram *shaderProgram = new CGLShaderProgram;
shaderProgram->addShaderFromSource(xcolor_tri_vertex_shader_source, GL_VERTEX_SHADER);
shaderProgram->addShaderFromSource(xcolor_tri_fragment_shader_source, GL_FRAGMENT_SHADER);
shaderProgram->linkProgram();
if (shaderProgram->isOK())
return shaderProgram;
else
return NULL;
}
#endif

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/***************************************************************************
*
* Project: OpenCPN
*
***************************************************************************
* Copyright (C) 2017 by David S. Register *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. *
**************************************************************************/
#ifndef __XSHADERS_H__
#define __XSHADERS_H__
#include <wx/wxprec.h>
#ifndef WX_PRECOMP
#include <wx/wx.h>
#endif // precompiled headers
#include "s52plibGL.h"
#ifdef __OCPN__ANDROID__
#include "qdebug.h"
#endif
#include <memory>
#include <vector>
#include <fstream>
#include <unordered_map>
class CGLShaderProgram;
extern CGLShaderProgram *pAALine_shader_program[2];
extern CGLShaderProgram *pCcolor_tri_shader_program[2];
extern CGLShaderProgram *pCtexture_2D_shader_program[2];
extern CGLShaderProgram *pcircle_filled_shader_program[2];
extern CGLShaderProgram *ptexture_2DA_shader_program[2];
extern CGLShaderProgram *pCtexture_2D_Color_shader_program[2];
extern const GLchar* Cpreamble;
class CGLShaderProgram
{
public:
CGLShaderProgram() : programId_(0), linked_(false) {
programId_ = glCreateProgram();
}
~CGLShaderProgram() { }
bool addShaderFromSource(std::string const &shaderSource, GLenum shaderType) {
char const *shaderCStr = shaderSource.c_str();
GLuint shaderId = glCreateShader(shaderType);
GLchar const* files[] = { Cpreamble, shaderCStr };
GLint lengths[] = { (GLint)strlen(Cpreamble), (GLint)strlen(shaderCStr) };
glShaderSource(shaderId, 2, files, lengths);
glCompileShader(shaderId);
glGetShaderiv(shaderId, GL_COMPILE_STATUS, &success);
if (!success) {
GLint logLength = 0;
glGetShaderiv(shaderId, GL_INFO_LOG_LENGTH, &logLength);
if (logLength > 0) {
auto log = std::unique_ptr<char[]>(new char[logLength]);
glGetShaderInfoLog(shaderId, logLength, &logLength, log.get());
printf("ERROR::SHADER::COMPILATION_FAILED\n%s\n", log.get());
#ifdef USE_ANDROID_GLES2
qDebug() << "SHADER COMPILE ERROR " << log.get();
#endif
}
return false;
}
glAttachShader(programId_, shaderId);
return true;
}
bool linkProgram() {
glLinkProgram(programId_);
glGetProgramiv( programId_, GL_LINK_STATUS, &linkSuccess); //requesting the status
if (linkSuccess == GL_FALSE) {
GLint logLength = 0;
glGetShaderiv(programId_, GL_INFO_LOG_LENGTH, &logLength);
if (logLength > 0) {
auto log = std::unique_ptr<char[]>(new char[logLength]);
glGetShaderInfoLog(programId_, logLength, &logLength, log.get());
printf("ERROR::SHADER::LINK_FAILED\n%s\n", log.get());
}
return false;
}
linked_ = true;
return true;
}
void Bind() { glUseProgram(programId_); }
void UnBind() {
glDisableVertexAttribArray(0);
glUseProgram(0);
}
void SetUniform1f( const std::string &name, float value) {
GLint loc = getUniformLocation(name);
glUniform1f( loc, value);
}
void SetUniform2fv( const std::string &name, float *value) {
GLint loc = getUniformLocation(name);
glUniform2fv( loc, 1, value);
}
void SetUniform4fv( const std::string &name, float *value) {
GLint loc = getUniformLocation(name);
glUniform4fv( loc, 1, value);
}
void SetUniform1i( const std::string &name, GLint value) {
GLint loc = getUniformLocation(name);
glUniform1i( loc, value);
}
void SetUniformMatrix4fv( const std::string &name, float *value) {
GLint matloc = getUniformLocation(name);
glUniformMatrix4fv(matloc, 1, GL_FALSE, value);
}
void SetAttributePointerf( const std::string &name, float *value ){
GLint aloc = getAttributeLocation( name);
glVertexAttribPointer(aloc, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(float), value);
glEnableVertexAttribArray(aloc);
// Disable VBO's (vertex buffer objects) for attributes.
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
}
GLint getAttributeLocation(const std::string &name) {
if(m_attribLocationCache.find(name) != m_attribLocationCache.end())
return m_attribLocationCache[name];
GLint loc = glGetAttribLocation(programId_, name.c_str());
m_attribLocationCache[name] = loc;
return loc;
}
GLuint programId() const { return programId_; }
bool isOK() const { return linked_; }
GLint getUniformLocation(const std::string &name) {
if(m_uniformLocationCache.find(name) != m_uniformLocationCache.end())
return m_uniformLocationCache[name];
GLint loc = glGetUniformLocation(programId_, name.c_str());
m_uniformLocationCache[name] = loc;
return loc;
}
private:
std::unordered_map<std::string, GLint> m_uniformLocationCache;
std::unordered_map<std::string, GLint> m_attribLocationCache;
GLuint programId_;
bool linked_;
GLint success;
GLint linkSuccess;
};
bool loadCShaders(int index = 0);
void reConfigureCShaders(int index = 0);
void unloadCShaders();
CGLShaderProgram *CGetStaticTriShader();
#endif

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/***************************************************************************
*
* Project: OpenCPN
* Purpose: texture OpenGL text rendering built from wxFont
* Author: Sean D'Epagnier
*
***************************************************************************
* Copyright (C) 2014 Sean D'Epagnier *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. *
**************************************************************************/
#include <wx/wx.h>
#include "s52plibGL.h"
#include "DepthFont.h"
#include "s52_plib_utils.h"
DepthFont::DepthFont() {
texobj = 0;
m_built = false;
m_scaleFactor = 0;
m_ContentScaleFactor = 1.0;
}
DepthFont::~DepthFont() { Delete(); }
void DepthFont::Build(wxFont *font, double scale, double dip_factor) {
/* avoid rebuilding if the parameters are the same */
if (m_built && (*font == m_font)) return;
m_font = *font;
m_scaleFactor = scale;
m_dip_factor = dip_factor;
m_maxglyphw = 0;
m_maxglyphh = 0;
double scaler = m_ContentScaleFactor * dip_factor;
wxFont *scaled_font = GetS52Utils()->GetFont(font, scaler);
wxScreenDC sdc;
sdc.SetFont(*scaled_font);
for (int i = 0; i < 10; i++) {
wxCoord gw, gh;
wxString text;
text = wxString::Format(_T("%d"), i);
wxCoord descent, exlead;
sdc.GetTextExtent(text, &gw, &gh, &descent, &exlead,
scaled_font); // measure the text
tgi[i].width = gw;
tgi[i].height = gh; // - descent;
tgi[i].advance = gw;
tgi[i].advance *= dip_factor;
if (i == 1)
m_width_one = gw;
m_maxglyphw = wxMax(tgi[i].width + tgi[i].advance, m_maxglyphw);
m_maxglyphh = wxMax(tgi[i].height, m_maxglyphh);
}
int w = 10 * m_maxglyphw;
int h = m_maxglyphh;
/* make power of 2 */
for (tex_w = 1; tex_w < w; tex_w *= 2)
;
for (tex_h = 1; tex_h < h; tex_h *= 2)
;
wxBitmap tbmp(tex_w, tex_h);
wxMemoryDC dc;
dc.SelectObject(tbmp);
dc.SetFont(*scaled_font);
/* fill bitmap with black */
dc.SetBackground(wxBrush(wxColour(0, 0, 0)));
dc.Clear();
/* draw the text white */
dc.SetTextForeground(wxColour(255, 255, 255));
/* wxPen pen(wxColour( 255, 255, 255 ));
wxBrush brush(wxColour( 255, 255, 255 ), wxTRANSPARENT);
dc.SetPen(pen);
dc.SetBrush(brush);
*/
int row = 0, col = 0;
for (int i = 0; i < 10; i++) {
tgi[i].x = col * m_maxglyphw;
tgi[i].y = row * m_maxglyphh;
wxString text;
text = wxString::Format(_T("%d"), i);
dc.DrawText(text, tgi[i].x, tgi[i].y);
col++;
}
dc.SelectObject(wxNullBitmap);
wxImage image = tbmp.ConvertToImage();
GLuint format, internalformat;
int stride;
format = GL_ALPHA;
internalformat = format;
stride = 1;
unsigned char *imgdata = image.GetData();
if (imgdata) {
unsigned char *teximage = (unsigned char *)malloc(stride * tex_w * tex_h);
for (int j = 0; j < tex_w * tex_h; j++)
for (int k = 0; k < stride; k++)
teximage[j * stride + k] = imgdata[3 * j];
glGenTextures(1, &texobj);
glBindTexture(GL_TEXTURE_2D, texobj);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexImage2D(GL_TEXTURE_2D, 0, internalformat, tex_w, tex_h, 0, format,
GL_UNSIGNED_BYTE, teximage);
free(teximage);
}
m_built = true;
}
void DepthFont::Delete() {
if (texobj) {
glDeleteTextures(1, &texobj);
texobj = 0;
}
m_built = false;
m_scaleFactor = 0;
}
bool DepthFont::GetGLTextureRect(wxRect &texrect, int symIndex) {
if (symIndex < 10) {
texrect.x = tgi[symIndex].x;
texrect.y = tgi[symIndex].y;
texrect.width = tgi[symIndex].width + (m_width_one / 10);
texrect.height = tgi[symIndex].height;
return true;
} else {
texrect.x = tgi[0].x;
texrect.y = tgi[0].y;
texrect.width = tgi[0].width;
texrect.height = tgi[0].height;
return false;
}
}

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/***************************************************************************
*
* Project: OpenCPN
* Purpose: OpenGL text rendering
* Author: David Register, Sean D'Epagnier
*
***************************************************************************
* Copyright (C) 2020 David Register *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. *
**************************************************************************/
#ifndef __DEPTHFONT_H__
#define __DEPTHFONT_H__
#include <wx/font.h>
#define SOUND_MAX_GLYPH 50
struct SoundTexGlyphInfo {
int x, y, width, height;
float advance;
};
class DepthFont {
public:
DepthFont();
~DepthFont();
void Build(wxFont *font, double scale, double dip_factor = 1.0);
void Delete();
bool IsBuilt() { return m_built; }
unsigned int GetTexture() { return texobj; }
bool GetGLTextureRect(wxRect &texrect, int symIndex);
wxSize GLTextureSize() { return wxSize(tex_w, tex_h); };
double GetScale() { return m_scaleFactor; }
void SetContentScaleFactor(double s){m_ContentScaleFactor = s;}
private:
wxFont m_font;
SoundTexGlyphInfo tgi[SOUND_MAX_GLYPH];
unsigned int texobj;
int tex_w, tex_h;
int m_maxglyphw;
int m_maxglyphh;
bool m_built;
float m_dx;
float m_dy;
double m_scaleFactor;
double m_ContentScaleFactor;
int m_width_one;
double m_dip_factor;
};
#endif // guard

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/***************************************************************************
*
* Project: OpenCPN
* Purpose: texture OpenGL text rendering built from wxFont
* Author: Sean D'Epagnier
*
***************************************************************************
* Copyright (C) 2014 Sean D'Epagnier *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. *
**************************************************************************/
#include <wx/wx.h>
#ifdef ocpnUSE_GL
#ifdef __OCPN_USE_GLEW__
#ifndef __OCPN__ANDROID__
#if defined(_WIN32)
#include "glew.h"
#elif defined(__WXQT__) || defined(__WXGTK__)
#include <GL/glew.h>
#endif
#endif
#endif
#if defined(__OCPN__ANDROID__)
#include <qopengl.h>
#include <GL/gl_private.h> // this is a cut-down version of gl.h
#include <GLES2/gl2.h>
#elif defined(_WIN32)
#define GL_GLEXT_PROTOTYPES
#include <GL/gl.h>
#include <GL/glu.h>
//typedef void (__stdcall * _GLUfuncptr)(void);
#elif defined(__WXOSX__)
#include <OpenGL/gl.h>
#include <OpenGL/glu.h>
typedef void (* _GLUfuncptr)();
#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
#elif defined(__WXQT__) || defined(__WXGTK__)
#define GL_GLEXT_PROTOTYPES
#include <GL/glu.h>
#include <GL/gl.h>
#include <GL/glx.h>
#endif
#endif
#include "TexFont.h"
#include "linmath.h"
#ifdef ocpnUSE_GL
#include "Cs52_shaders.h"
CGLShaderProgram *m_TexFontShader;
#endif
#include "s52_plib_utils.h"
TexFont::TexFont() {
texobj = 0;
m_blur = false;
m_built = false;
m_color = wxColor(0, 0, 0);
m_angle = 0;
m_ContentScaleFactor = 1.0;
m_shadersLoaded = false;
}
TexFont::~TexFont() { Delete(); }
void TexFont::Build(wxFont &font, double scale_factor, double dpi_factor, bool blur) {
/* avoid rebuilding if the parameters are the same */
if (m_built && (font == m_font) && (blur == m_blur)) return;
m_font = font;
m_blur = blur;
m_maxglyphw = 0;
m_maxglyphh = 0;
double scaler = scale_factor / dpi_factor;
scaler /= m_ContentScaleFactor;
wxFont *scaled_font = GetS52Utils()->GetFont(&font, scaler);
wxScreenDC sdc;
sdc.SetFont(*scaled_font);
for (int i = MIN_GLYPH; i < MAX_GLYPH; i++) {
wxCoord gw, gh;
wxString text;
if (i == DEGREE_GLYPH)
text = wxString::Format(_T("%c"), 0x00B0); //_T("?");
else
text = wxString::Format(_T("%c"), i);
wxCoord descent, exlead;
sdc.GetTextExtent(text, &gw, &gh, &descent, &exlead,
scaled_font); // measure the text
tgi[i].width = gw;
tgi[i].height = gh;
tgi[i].advance = gw;
tgi[i].advance *= dpi_factor;
m_maxglyphw = wxMax(tgi[i].width, m_maxglyphw);
m_maxglyphh = wxMax(tgi[i].height, m_maxglyphh);
}
/* add extra pixel to give a border between rows of characters
without this, in some cases a faint line can be see on the edge
from the character above */
m_maxglyphh++;
int w = COLS_GLYPHS * m_maxglyphw;
int h = ROWS_GLYPHS * m_maxglyphh;
wxASSERT(w < 2048 && h < 2048);
/* make power of 2 */
for (tex_w = 1; tex_w < w; tex_w *= 2)
;
for (tex_h = 1; tex_h < h; tex_h *= 2)
;
wxBitmap tbmp(tex_w, tex_h);
wxMemoryDC dc;
dc.SelectObject(tbmp);
dc.SetFont(*scaled_font);
/* fill bitmap with black */
dc.SetBackground(wxBrush(wxColour(0, 0, 0)));
dc.Clear();
/* draw the text white */
dc.SetTextForeground(wxColour(255, 255, 255));
/* wxPen pen(wxColour( 255, 255, 255 ));
wxBrush brush(wxColour( 255, 255, 255 ), wxTRANSPARENT);
dc.SetPen(pen);
dc.SetBrush(brush);
*/
int row = 0, col = 0;
for (int i = MIN_GLYPH; i < MAX_GLYPH; i++) {
if (col == COLS_GLYPHS) {
col = 0;
row++;
}
tgi[i].x = col * m_maxglyphw;
tgi[i].y = row * m_maxglyphh;
wxString text;
if (i == DEGREE_GLYPH)
text = wxString::Format(_T("%c"), 0x00B0); //_T("?");
else
text = wxString::Format(_T("%c"), i);
dc.DrawText(text, tgi[i].x, tgi[i].y);
// dc.DrawRectangle(tgi[i].x, tgi[i].y, tgi[i].advance,
// tgi[i].height);
col++;
}
dc.SelectObject(wxNullBitmap);
wxImage image = tbmp.ConvertToImage();
unsigned int format = 0, internalformat = 0;
int stride;
#ifdef ocpnUSE_GL
format = GL_ALPHA;
#endif
internalformat = format;
stride = 1;
if (m_blur) image = image.Blur(1);
unsigned char *imgdata = image.GetData();
if (imgdata) {
unsigned char *teximage = (unsigned char *)malloc(stride * tex_w * tex_h);
for (int j = 0; j < tex_w * tex_h; j++)
for (int k = 0; k < stride; k++)
teximage[j * stride + k] = imgdata[3 * j];
Delete();
#ifdef ocpnUSE_GL
glGenTextures(1, &texobj);
glBindTexture(GL_TEXTURE_2D, texobj);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
GL_NEAREST /*GL_LINEAR*/);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexImage2D(GL_TEXTURE_2D, 0, internalformat, tex_w, tex_h, 0, format,
GL_UNSIGNED_BYTE, teximage);
#endif
free(teximage);
}
m_built = true;
}
void TexFont::Delete() {
if (texobj) {
#ifdef ocpnUSE_GL
glDeleteTextures(1, &texobj);
#endif
texobj = 0;
}
m_built = false;
}
void TexFont::GetTextExtent(const char *string, int *width, int *height) {
int w = 0, h = 0;
for (int i = 0; string[i]; i++) {
unsigned char c = string[i];
if (c == '\n') {
h += tgi[(int)'A'].height;
continue;
}
if (c == 0xc2 && (unsigned char)string[i + 1] == 0xb0) {
c = DEGREE_GLYPH;
i++;
}
if (c < MIN_GLYPH || c >= MAX_GLYPH) continue;
TexGlyphInfo &tgisi = tgi[c];
w += tgisi.advance;
if (tgisi.height > h) h = tgisi.height;
}
if (width) *width = w;
if (height) *height = h;
}
void TexFont::GetTextExtent(const wxString &string, int *width, int *height) {
GetTextExtent((const char *)string.ToUTF8(), width, height);
}
void TexFont::RenderGlyph(int c) {
#ifdef ocpnUSE_GL
if (c < MIN_GLYPH || c >= MAX_GLYPH) return;
TexGlyphInfo &tgic = tgi[c];
int x = tgic.x, y = tgic.y;
float w = m_maxglyphw, h = m_maxglyphh;
float tx1 = (float)x / (float)tex_w;
float tx2 = (float)(x + w) / (float)tex_w;
float ty1 = (float)y / (float)tex_h;
float ty2 = (float)(y + h) / (float)tex_h;
if(!m_TexFontShader)
return;
float uv[8];
float coords[8];
// normal uv
uv[0] = tx1;
uv[1] = ty1;
uv[2] = tx2;
uv[3] = ty1;
uv[4] = tx2;
uv[5] = ty2;
uv[6] = tx1;
uv[7] = ty2;
// pixels
coords[0] = 0;
coords[1] = 0;
coords[2] = w;
coords[3] = 0;
coords[4] = w;
coords[5] = h;
coords[6] = 0;
coords[7] = h;
m_TexFontShader->Bind();
// Set up the texture sampler to texture unit 0
m_TexFontShader->SetUniform1i( "uTex", 0);
float colorv[4];
colorv[0] = m_color.Red() / float(256);
colorv[1] = m_color.Green() / float(256);
colorv[2] = m_color.Blue() / float(256);
colorv[3] = 0;
m_TexFontShader->SetUniform4fv( "color", colorv);
// Rotate
//float angle = 0;
mat4x4 I, Q;
mat4x4_identity(I);
mat4x4_identity(Q);
//mat4x4_rotate_Z(Q, I, m_angle);
// Translate
Q[3][0] = m_dx; // - m_vpwidth/2; //m_dx;
Q[3][1] = m_dy;// - m_vpheight/2; //m_dy;
// mat4x4_translate_in_place(I, m_dx, m_dy, 0);
// mat4x4_rotate_Z(Q, I, m_angle);
//mat4x4_translate_in_place(Q, -m_dx, -m_dy, 0);
m_TexFontShader->SetUniformMatrix4fv( "TransformMatrix", (GLfloat *)Q);
// For some reason, glDrawElements is busted on Android
// So we do this a hard ugly way, drawing two triangles...
#if 0
GLushort indices1[] = {0,1,3,2};
glDrawElements(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_SHORT, indices1);
#else
float co1[8];
co1[0] = coords[0];
co1[1] = coords[1];
co1[2] = coords[2];
co1[3] = coords[3];
co1[4] = coords[6];
co1[5] = coords[7];
co1[6] = coords[4];
co1[7] = coords[5];
float tco1[8];
tco1[0] = uv[0];
tco1[1] = uv[1];
tco1[2] = uv[2];
tco1[3] = uv[3];
tco1[4] = uv[6];
tco1[5] = uv[7];
tco1[6] = uv[4];
tco1[7] = uv[5];
m_TexFontShader->SetAttributePointerf( "position", co1);
m_TexFontShader->SetAttributePointerf( "aUV", tco1);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
m_TexFontShader->UnBind();
#endif
m_dx += tgic.advance; // * cos(m_angle); // + tgic.advance * sin(m_angle);
//m_dy += tgic.advance * sin(m_angle); // - tgic.advance * cos(m_angle);
#endif
}
void TexFont::RenderString(const char *string, int x, int y, float angle) {
#ifdef ocpnUSE_GL
#if !defined(USE_ANDROID_GLES2) && !defined(ocpnUSE_GLSL)
glPushMatrix();
glTranslatef(x, y, 0);
glPushMatrix();
glBindTexture(GL_TEXTURE_2D, texobj);
for (int i = 0; string[i]; i++) {
if (string[i] == '\n') {
glPopMatrix();
glTranslatef(0, tgi[(int)'A'].height, 0);
glPushMatrix();
continue;
}
/* degree symbol */
if ((unsigned char)string[i] == 0xc2 &&
(unsigned char)string[i + 1] == 0xb0) {
RenderGlyph(DEGREE_GLYPH);
i++;
continue;
}
RenderGlyph(string[i]);
}
glPopMatrix();
glPopMatrix();
#else
//FIXME (dave) this is awful code, drawing chars glyph at a time.
//FIXME (dave) Also, need to render string at an angle....
m_dx = (x - m_vpwidth/2) * cos(angle) + (y - m_vpheight/2) * sin(angle);
m_dx += m_vpwidth/2;
m_dy = -(x - m_vpwidth/2) * sin(angle) + (y - m_vpheight/2) * cos(angle);
m_dy += m_vpheight/2;
m_dx = x;
m_dy = y;
m_angle = angle;
glBindTexture(GL_TEXTURE_2D, texobj);
for (int i = 0; string[i]; i++) {
if (string[i] == '\n') {
m_dy += tgi[(int)'A'].height;
continue;
}
/* degree symbol */
if ((unsigned char)string[i] == 0xc2 &&
(unsigned char)string[i + 1] == 0xb0) {
RenderGlyph(DEGREE_GLYPH);
i++;
continue;
}
RenderGlyph(string[i]);
}
#endif
#endif
}
void TexFont::RenderString(const wxString &string, int x, int y, float angle) {
#ifdef ocpnUSE_GL
LoadTexFontShaders();
#endif
RenderString((const char *)string.ToUTF8(), x, y, angle);
}
void TexFont::PrepareShader(int width, int height, double rotation){
#ifdef ocpnUSE_GL
if(!m_TexFontShader)
LoadTexFontShaders();
m_vpwidth = width;
m_vpheight = height;
mat4x4 m;
float vp_transform[16];
mat4x4_identity(m);
mat4x4_scale_aniso((float(*)[4])vp_transform, m, 2.0 / (float)width,
-2.0 / (float)height, 1.0);
// Rotate
mat4x4 Q;
mat4x4_rotate_Z(Q, (float(*)[4])vp_transform, rotation);
mat4x4_translate_in_place(Q, -width / 2.0, -height / 2.0, 0);
mat4x4 I;
mat4x4_identity(I);
m_TexFontShader->Bind();
m_TexFontShader->SetUniformMatrix4fv( "MVMatrix", (GLfloat *)Q);
m_TexFontShader->SetUniformMatrix4fv( "TransformMatrix", (GLfloat *)I);
#endif
}
#ifdef ocpnUSE_GL
#if defined(USE_ANDROID_GLES2) || defined(ocpnUSE_GLSL)
#ifdef USE_ANDROID_GLES2
const GLchar* TexFont_preamble =
"\n";
#else
const GLchar* TexFont_preamble =
"#version 120\n"
"#define precision\n"
"#define lowp\n"
"#define mediump\n"
"#define highp\n";
#endif
// 2D texture shader with color modulation, used for colored text
static const GLchar *TexFont_vertex_shader_source =
"precision highp float;\n"
"attribute vec2 position;\n"
"attribute vec2 aUV;\n"
"uniform mat4 MVMatrix;\n"
"uniform mat4 TransformMatrix;\n"
"varying vec2 varCoord;\n"
"void main() {\n"
" gl_Position = MVMatrix * TransformMatrix * vec4(position, 0.0, 1.0);\n"
" //varCoord = aUV.st;\n"
" varCoord = aUV;\n"
"}\n";
static const GLchar *TexFont_fragment_shader_source =
"precision highp float;\n"
"uniform sampler2D uTex;\n"
"uniform vec4 color;\n"
"varying vec2 varCoord;\n"
"void main() {\n"
" vec4 col=texture2D(uTex, varCoord);\n"
" gl_FragColor = color;\n"
" gl_FragColor.a = col.a;\n"
"}\n";
#if 1
bool TexFont::LoadTexFontShaders() {
bool ret_val = true;
// Are the shaders ready?
if(m_TexFontShader)
return true;
// Simple colored triangle shader
if (!m_TexFontShader) {
CGLShaderProgram *shaderProgram = new CGLShaderProgram;
shaderProgram->addShaderFromSource(TexFont_vertex_shader_source, GL_VERTEX_SHADER);
shaderProgram->addShaderFromSource(TexFont_fragment_shader_source, GL_FRAGMENT_SHADER);
shaderProgram->linkProgram();
if (shaderProgram->isOK())
m_TexFontShader = shaderProgram;
}
m_shadersLoaded = true;
return ret_val;
}
#endif
#endif
#endif

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/***************************************************************************
*
* Project: OpenCPN
* Purpose: OpenGL text rendering
* Author: Sean D'Epagnier
*
***************************************************************************
* Copyright (C) 2014 Sean D'Epagnier *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. *
**************************************************************************/
#ifndef __TEXFONT_H__
#define __TEXFONT_H__
#include <wx/colour.h>
#include <wx/font.h>
/* support ascii plus degree symbol for now pack font in a single texture 16x8
*/
#define DEGREE_GLYPH 127
#define MIN_GLYPH 32
#define MAX_GLYPH 128
#define NUM_GLYPHS (MAX_GLYPH - MIN_GLYPH)
#define COLS_GLYPHS 16
#define ROWS_GLYPHS ((NUM_GLYPHS / COLS_GLYPHS) + 1)
struct TexGlyphInfo {
int x, y, width, height;
float advance;
};
class TexFont {
public:
TexFont();
~TexFont();
void Build(wxFont &font, double scale_factor, double dpi_factor, bool blur = false);
void Delete();
void GetTextExtent(const wxString &string, int *width, int *height);
void RenderString(const char *string, int x=0, int y=0, float angle = 0.0);
void RenderString(const wxString &string, int x=0, int y=0, float angle = 0.0);
bool IsBuilt() { return m_built; }
void SetColor(wxColor &color) { m_color = color; }
void PrepareShader(int width, int height, double rotation);
void SetContentScaleFactor(double s){m_ContentScaleFactor = s;}
private:
void GetTextExtent(const char *string, int *width, int *height);
void RenderGlyph(int c);
bool LoadTexFontShaders();
wxFont m_font;
bool m_blur;
TexGlyphInfo tgi[MAX_GLYPH];
unsigned int texobj;
int tex_w, tex_h;
int m_maxglyphw;
int m_maxglyphh;
bool m_built;
float m_dx, m_dy;
float m_angle;
int m_vpwidth, m_vpheight;
wxColor m_color;
bool m_shadersLoaded;
double m_ContentScaleFactor;
};
TexFont *GetTexFont(wxFont *key);
#endif // guard

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/***************************************************************************
*
* Project: OpenCPN
* Purpose: Chart Symbols
* Author: Jesper Weissglas
*
***************************************************************************
* Copyright (C) 2010 by David S. Register *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. *
**************************************************************************/
//#include "config.h"
#include "wx/wxprec.h"
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
#include <wx/filename.h>
#include <stdlib.h>
#if defined(__OCPN__ANDROID__)
#include <qopengl.h>
#include <GL/gl_private.h> // this is a cut-down version of gl.h
#include <GLES2/gl2.h>
#elif defined(__MSVC__)
#include "glew.h"
#elif defined(__WXOSX__)
#include <OpenGL/gl.h>
#include <OpenGL/glu.h>
typedef void (* _GLUfuncptr)();
#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
#elif defined(__WXQT__) || defined(__WXGTK__)
#include <GL/glew.h>
#include <GL/glu.h>
#endif
#include "chartsymbols.h"
#ifdef ocpnUSE_GL
#include <wx/glcanvas.h>
#endif
#include "s52plib.h"
//--------------------------------------------------------------------------------------
ChartSymbols::ChartSymbols(void) {}
ChartSymbols::~ChartSymbols(void) {}
void ChartSymbols::InitializeTables(void) {
rasterSymbolsLoadedColorMapNumber = -1;
ColorTableIndex = 0;
rasterSymbolsTexture = 0;
}
void ChartSymbols::DeleteGlobals(void) {
m_symbolGraphicLocations.clear();
for (unsigned int i = 0; i < m_colorTables.GetCount(); i++) {
colTable *ct = (colTable *)m_colorTables.Item(i);
delete ct->tableName;
ct->colors.clear();
ct->wxColors.clear();
delete ct;
}
m_colorTables.Clear();
}
void ChartSymbols::ProcessColorTables(pugi::xml_node &node) {
for (pugi::xml_node child = node.first_child(); child != 0;
child = child.next_sibling()) {
const char *pcn = child.name();
if (!strcmp(pcn, "color-table")) {
colTable *colortable = new colTable;
colortable->tableName =
new wxString(child.first_attribute().value(), wxConvUTF8);
pugi::xml_node colorNode = child.first_child();
while (colorNode) {
if (!strcmp(colorNode.name(), "graphics-file")) {
colortable->rasterFileName =
wxString(colorNode.first_attribute().value(), wxConvUTF8);
}
if (!strcmp(colorNode.name(), "color")) {
wxString key;
S52color color;
for (pugi::xml_attribute attr = colorNode.first_attribute(); attr;
attr = attr.next_attribute()) {
const char *pca = attr.name();
if (!strcmp(pca, "name")) {
strncpy(color.colName, attr.value(), 5);
color.colName[5] = 0;
key = wxString(attr.value(), wxConvUTF8);
} else if (!strcmp(pca, "r")) {
color.R = attr.as_int();
} else if (!strcmp(pca, "g")) {
color.G = attr.as_int();
} else if (!strcmp(pca, "b")) {
color.B = attr.as_int();
}
}
colortable->colors[key] = color;
wxColour wxcolor(color.R, color.G, color.B);
colortable->wxColors[key] = wxcolor;
}
colorNode = colorNode.next_sibling();
}
m_colorTables.Add((void *)colortable);
}
}
}
#define TGET_INT_PROPERTY_VALUE(node, name, target) \
propVal = wxString(node->Attribute(name), wxConvUTF8); \
propVal.ToLong(&numVal, 0); \
target = numVal;
void ChartSymbols::ProcessLookups(pugi::xml_node &node) {
Lookup lookup;
for (pugi::xml_node child = node.first_child(); child != 0;
child = child.next_sibling()) {
const char *pcn = child.name();
if (!strcmp(pcn, "lookup")) {
for (pugi::xml_attribute attr = child.first_attribute(); attr;
attr = attr.next_attribute()) {
const char *pca = attr.name();
if (!strcmp(pca, "name")) {
lookup.name = wxString(attr.value(), wxConvUTF8);
} else if (!strcmp(pca, "RCID")) {
lookup.RCID = attr.as_int();
} else if (!strcmp(pca, "id")) {
lookup.id = attr.as_int();
}
}
}
pugi::xml_node lookupNode = child.first_child();
while (lookupNode) {
const char *nodeText = lookupNode.first_child().value();
if (!strcmp(lookupNode.name(), "type")) {
if (!strcmp(nodeText, "Area"))
lookup.type = AREAS_T;
else if (!strcmp(nodeText, "Line"))
lookup.type = LINES_T;
else
lookup.type = POINT_T;
} else if (!strcmp(lookupNode.name(), "disp-prio")) {
if (!strcmp(nodeText, "Group 1"))
lookup.displayPrio = PRIO_GROUP1;
else if (!strcmp(nodeText, "Area 1"))
lookup.displayPrio = PRIO_AREA_1;
else if (!strcmp(nodeText, "Area 2"))
lookup.displayPrio = PRIO_AREA_2;
else if (!strcmp(nodeText, "Point Symbol"))
lookup.displayPrio = PRIO_SYMB_POINT;
else if (!strcmp(nodeText, "Line Symbol"))
lookup.displayPrio = PRIO_SYMB_LINE;
else if (!strcmp(nodeText, "Area Symbol"))
lookup.displayPrio = PRIO_SYMB_AREA;
else if (!strcmp(nodeText, "Routing"))
lookup.displayPrio = PRIO_ROUTEING;
else if (!strcmp(nodeText, "Hazards"))
lookup.displayPrio = PRIO_HAZARDS;
else if (!strcmp(nodeText, "Mariners"))
lookup.displayPrio = PRIO_MARINERS;
else
lookup.displayPrio = PRIO_NODATA;
}
else if (!strcmp(lookupNode.name(), "radar-prio")) {
if (!strcmp(nodeText, "On Top"))
lookup.radarPrio = RAD_OVER;
else
lookup.radarPrio = RAD_SUPP;
}
else if (!strcmp(lookupNode.name(), "table-name")) {
if (!strcmp(nodeText, "Simplified"))
lookup.tableName = SIMPLIFIED;
else if (!strcmp(nodeText, "Lines"))
lookup.tableName = LINES;
else if (!strcmp(nodeText, "Plain"))
lookup.tableName = PLAIN_BOUNDARIES;
else if (!strcmp(nodeText, "Symbolized"))
lookup.tableName = SYMBOLIZED_BOUNDARIES;
else
lookup.tableName = PAPER_CHART;
}
else if (!strcmp(lookupNode.name(), "display-cat")) {
if (!strcmp(nodeText, "Displaybase"))
lookup.displayCat = DISPLAYBASE;
else if (!strcmp(nodeText, "Standard"))
lookup.displayCat = STANDARD;
else if (!strcmp(nodeText, "Other"))
lookup.displayCat = OTHER;
else if (!strcmp(nodeText, "Mariners"))
lookup.displayCat = MARINERS_STANDARD;
else
lookup.displayCat = OTHER;
}
else if (!strcmp(lookupNode.name(), "comment")) {
lookup.comment = lookupNode.first_child().text().as_int();
}
else if (!strcmp(lookupNode.name(), "instruction")) {
wxString inst(nodeText, wxConvUTF8);
lookup.instruction = inst;
lookup.instruction.Append('\037');
}
else if (!strcmp(lookupNode.name(), "attrib-code")) {
int nc = strlen(nodeText);
if (nc >= 6) { // ignore spurious short fields
std::string attVal = std::string(nodeText);
if(attVal.length() == 6)
attVal += ' ';
lookup.attributeCodeArray.push_back(attVal);
}
}
lookupNode = lookupNode.next_sibling();
}
BuildLookup(lookup);
lookup.attributeCodeArray.clear();
}
}
void ChartSymbols::ProcessVectorTag(pugi::xml_node &vectorNode,
SymbolSizeInfo_t &vectorSize) {
vectorSize.size.x = vectorNode.attribute("width").as_int();
vectorSize.size.y = vectorNode.attribute("height").as_int();
for (pugi::xml_node child = vectorNode.first_child(); child != 0;
child = child.next_sibling()) {
const char *nodeType = child.name();
if (!strcmp(nodeType, "distance")) {
vectorSize.minDistance = child.attribute("min").as_int();
vectorSize.maxDistance = child.attribute("max").as_int();
}
else if (!strcmp(nodeType, "origin")) {
vectorSize.origin.x = child.attribute("x").as_int();
vectorSize.origin.y = child.attribute("y").as_int();
}
else if (!strcmp(nodeType, "pivot")) {
vectorSize.pivot.x = child.attribute("x").as_int();
vectorSize.pivot.y = child.attribute("y").as_int();
}
}
}
void ChartSymbols::ProcessLinestyles(pugi::xml_node &node) {
LineStyle lineStyle;
for (pugi::xml_node child = node.first_child(); child != 0;
child = child.next_sibling()) {
lineStyle.RCID = child.attribute("RCID").as_int();
pugi::xml_node lineNode = child.first_child();
while (lineNode) {
const char *nodeText = lineNode.first_child().value();
const char *nodeType = lineNode.name();
if (!strcmp(nodeType, "description"))
lineStyle.description = nodeText;
else if (!strcmp(nodeType, "name"))
lineStyle.name = nodeText;
else if (!strcmp(nodeType, "color-ref"))
lineStyle.colorRef = nodeText;
else if (!strcmp(nodeType, "HPGL"))
lineStyle.HPGL = nodeText;
else if (!strcmp(nodeType, "vector"))
ProcessVectorTag(lineNode, lineStyle.vectorSize);
lineNode = lineNode.next_sibling();
}
BuildLineStyle(lineStyle);
}
}
void ChartSymbols::ProcessPatterns(pugi::xml_node &node) {
OCPNPattern pattern;
for (pugi::xml_node child = node.first_child(); child != 0;
child = child.next_sibling()) {
pattern.RCID = child.attribute("RCID").as_int();
pattern.hasVector = false;
pattern.hasBitmap = false;
pattern.preferBitmap = true;
pugi::xml_node pattNode = child.first_child();
while (pattNode) {
const char *nodeText = pattNode.first_child().value();
const char *nodeType = pattNode.name();
if (!strcmp(nodeType, "description"))
pattern.description = nodeText;
else if (!strcmp(nodeType, "name"))
pattern.name = nodeText;
else if (!strcmp(nodeType, "filltype"))
pattern.fillType = nodeText[0];
else if (!strcmp(nodeType, "spacing"))
pattern.spacing = nodeText[0];
else if (!strcmp(nodeType, "definition"))
pattern.hasVector = !strcmp(nodeText, "V");
else if (!strcmp(nodeType, "color-ref"))
pattern.colorRef = nodeText;
else if (!strcmp(nodeType, "HPGL")) {
pattern.HPGL = nodeText;
pattern.hasVector = true;
}
else if (!strcmp(nodeType, "prefer-bitmap")) {
if (!strcmp(nodeText, "no"))
pattern.preferBitmap = false;
else if (!strcmp(nodeText, "false"))
pattern.preferBitmap = false;
}
else if (!strcmp(nodeType, "bitmap")) {
pattern.bitmapSize.size.x = pattNode.attribute("width").as_int();
pattern.bitmapSize.size.y = pattNode.attribute("height").as_int();
for (pugi::xml_node child = pattNode.first_child(); child != 0;
child = child.next_sibling()) {
const char *nodeType = child.name();
if (!strcmp(nodeType, "distance")) {
pattern.bitmapSize.minDistance = child.attribute("min").as_int();
pattern.bitmapSize.maxDistance = child.attribute("max").as_int();
} else if (!strcmp(nodeType, "origin")) {
pattern.bitmapSize.origin.x = child.attribute("x").as_int();
pattern.bitmapSize.origin.y = child.attribute("y").as_int();
} else if (!strcmp(nodeType, "pivot")) {
pattern.bitmapSize.pivot.x = child.attribute("x").as_int();
pattern.bitmapSize.pivot.y = child.attribute("y").as_int();
} else if (!strcmp(nodeType, "graphics-location")) {
pattern.bitmapSize.graphics.x = child.attribute("x").as_int();
pattern.bitmapSize.graphics.y = child.attribute("y").as_int();
}
}
}
else if (!strcmp(nodeType, "vector"))
ProcessVectorTag(pattNode, pattern.vectorSize);
pattNode = pattNode.next_sibling();
}
BuildPattern(pattern);
}
}
void ChartSymbols::ProcessSymbols(pugi::xml_node &node) {
ChartSymbol symbol;
for (pugi::xml_node child = node.first_child(); child != 0;
child = child.next_sibling()) {
symbol.RCID = child.attribute("RCID").as_int();
symbol.hasVector = false;
symbol.hasBitmap = false;
symbol.preferBitmap = true;
pugi::xml_node symbolNode = child.first_child();
while (symbolNode) {
const char *nodeText = symbolNode.first_child().value();
const char *nodeType = symbolNode.name();
if (!strcmp(nodeType, "description"))
symbol.description = nodeText;
else if (!strcmp(nodeType, "name"))
symbol.name = nodeText;
else if (!strcmp(nodeType, "definition"))
symbol.hasVector = !strcmp(nodeText, "V");
else if (!strcmp(nodeType, "color-ref"))
symbol.colorRef = nodeText;
else if (!strcmp(nodeType, "prefer-bitmap")) {
if (!strcmp(nodeText, "no"))
symbol.preferBitmap = false;
else if (!strcmp(nodeText, "false"))
symbol.preferBitmap = false;
}
else if (!strcmp(nodeType, "bitmap")) {
symbol.bitmapSize.size.x = symbolNode.attribute("width").as_int();
symbol.bitmapSize.size.y = symbolNode.attribute("height").as_int();
symbol.hasBitmap = true;
for (pugi::xml_node child = symbolNode.first_child(); child != 0;
child = child.next_sibling()) {
const char *nodeType = child.name();
if (!strcmp(nodeType, "distance")) {
symbol.bitmapSize.minDistance = child.attribute("min").as_int();
symbol.bitmapSize.maxDistance = child.attribute("max").as_int();
} else if (!strcmp(nodeType, "origin")) {
symbol.bitmapSize.origin.x = child.attribute("x").as_int();
symbol.bitmapSize.origin.y = child.attribute("y").as_int();
} else if (!strcmp(nodeType, "pivot")) {
symbol.bitmapSize.pivot.x = child.attribute("x").as_int();
symbol.bitmapSize.pivot.y = child.attribute("y").as_int();
} else if (!strcmp(nodeType, "graphics-location")) {
symbol.bitmapSize.graphics.x = child.attribute("x").as_int();
symbol.bitmapSize.graphics.y = child.attribute("y").as_int();
}
}
}
else if (!strcmp(nodeType, "vector")) {
symbol.vectorSize.size.x = symbolNode.attribute("width").as_int();
symbol.vectorSize.size.y = symbolNode.attribute("height").as_int();
symbol.hasVector = true;
for (pugi::xml_node child = symbolNode.first_child(); child != 0;
child = child.next_sibling()) {
const char *nodeType = child.name();
if (!strcmp(nodeType, "distance")) {
symbol.vectorSize.minDistance = child.attribute("min").as_int();
symbol.vectorSize.maxDistance = child.attribute("max").as_int();
} else if (!strcmp(nodeType, "origin")) {
symbol.vectorSize.origin.x = child.attribute("x").as_int();
symbol.vectorSize.origin.y = child.attribute("y").as_int();
} else if (!strcmp(nodeType, "pivot")) {
symbol.vectorSize.pivot.x = child.attribute("x").as_int();
symbol.vectorSize.pivot.y = child.attribute("y").as_int();
} else if (!strcmp(nodeType, "HPGL")) {
symbol.HPGL = wxString(child.first_child().value(), wxConvUTF8);
}
}
}
symbolNode = symbolNode.next_sibling();
}
BuildSymbol(symbol);
}
}
void ChartSymbols::BuildLookup(Lookup &lookup) {
auto LUP = new LUPrec();
LUP->RCID = lookup.RCID;
LUP->nSequence = lookup.id;
LUP->DISC = lookup.displayCat;
LUP->FTYP = lookup.type;
LUP->DPRI = lookup.displayPrio;
LUP->RPRI = lookup.radarPrio;
LUP->TNAM = lookup.tableName;
LUP->OBCL[6] = 0;
memcpy(LUP->OBCL, lookup.name.mb_str(), 7);
LUP->ATTArray = lookup.attributeCodeArray;
LUP->INST = lookup.instruction;
LUP->LUCM = lookup.comment;
// Add LUP to array
// Search the LUPArray to see if there is already a LUP with this RCID
// If found, replace it with the new LUP
// This provides a facility for updating the LUP tables after loading a basic
// set
unsigned int index = 0;
wxArrayOfLUPrec *pLUPARRAYtyped = plib->SelectLUPARRAY(LUP->TNAM);
while (index < pLUPARRAYtyped->GetCount()) {
auto pLUPCandidate = pLUPARRAYtyped->Item(index);
if (LUP->RCID == pLUPCandidate->RCID) {
pLUPARRAYtyped->RemoveAt(index);
plib->DestroyLUP(pLUPCandidate); // empties the LUP
break;
}
index++;
}
pLUPARRAYtyped->Add(LUP);
}
void ChartSymbols::BuildLineStyle(LineStyle &lineStyle) {
Rule *lnstmp = NULL;
Rule *lnst = (Rule *)calloc(1, sizeof(Rule));
plib->pAlloc->Add(lnst);
lnst->RCID = lineStyle.RCID;
memcpy(lnst->name.PANM, lineStyle.name.mb_str(), 8);
lnst->bitmap.PBTM = NULL;
lnst->vector.LVCT = (char *)malloc(lineStyle.HPGL.Len() + 1);
strcpy(lnst->vector.LVCT, lineStyle.HPGL.mb_str());
lnst->colRef.LCRF = (char *)malloc(lineStyle.colorRef.Len() + 1);
strcpy(lnst->colRef.LCRF, lineStyle.colorRef.mb_str());
lnst->pos.line.minDist.PAMI = lineStyle.vectorSize.minDistance;
lnst->pos.line.maxDist.PAMA = lineStyle.vectorSize.maxDistance;
lnst->pos.line.pivot_x.PACL = lineStyle.vectorSize.pivot.x;
lnst->pos.line.pivot_y.PARW = lineStyle.vectorSize.pivot.y;
lnst->pos.line.bnbox_w.PAHL = lineStyle.vectorSize.size.x;
lnst->pos.line.bnbox_h.PAVL = lineStyle.vectorSize.size.y;
lnst->pos.line.bnbox_x.SBXC = lineStyle.vectorSize.origin.x;
lnst->pos.line.bnbox_y.SBXR = lineStyle.vectorSize.origin.y;
lnstmp = (*plib->_line_sym)[lineStyle.name];
if (NULL == lnstmp)
(*plib->_line_sym)[lineStyle.name] = lnst;
else if (strncmp(lnst->name.LINM, lnstmp->name.LINM, 8))
(*plib->_line_sym)[lineStyle.name] = lnst;
}
void ChartSymbols::BuildPattern(OCPNPattern &pattern) {
Rule *pattmp = NULL;
Rule *patt = (Rule *)calloc(1, sizeof(Rule));
plib->pAlloc->Add(patt);
patt->RCID = pattern.RCID;
patt->exposition.PXPO = new wxString(pattern.description);
memcpy(patt->name.PANM, pattern.name.mb_str(), 8);
patt->bitmap.PBTM = NULL;
patt->fillType.PATP = pattern.fillType;
patt->spacing.PASP = pattern.spacing;
patt->vector.PVCT = (char *)malloc(pattern.HPGL.Len() + 1);
strcpy(patt->vector.PVCT, pattern.HPGL.mb_str());
patt->colRef.PCRF = (char *)malloc(pattern.colorRef.Len() + 1);
strcpy(patt->colRef.PCRF, pattern.colorRef.mb_str());
SymbolSizeInfo_t patternSize;
if (pattern.hasVector && !(pattern.preferBitmap && pattern.hasBitmap)) {
patt->definition.PADF = 'V';
patternSize = pattern.vectorSize;
} else {
patt->definition.PADF = 'R';
patternSize = pattern.bitmapSize;
}
patt->pos.patt.minDist.PAMI = patternSize.minDistance;
patt->pos.patt.maxDist.PAMA = patternSize.maxDistance;
patt->pos.patt.pivot_x.PACL = patternSize.pivot.x;
patt->pos.patt.pivot_y.PARW = patternSize.pivot.y;
patt->pos.patt.bnbox_w.PAHL = patternSize.size.x;
patt->pos.patt.bnbox_h.PAVL = patternSize.size.y;
patt->pos.patt.bnbox_x.SBXC = patternSize.origin.x;
patt->pos.patt.bnbox_y.SBXR = patternSize.origin.y;
wxRect graphicsLocation(pattern.bitmapSize.graphics, pattern.bitmapSize.size);
m_symbolGraphicLocations[pattern.name] = graphicsLocation;
// check if key already there
pattmp = (*plib->_patt_sym)[pattern.name];
if (NULL == pattmp) {
(*plib->_patt_sym)[pattern.name] = patt; // insert in hash table
} else // already something here with same key...
{ // if the pattern names are not identical
if (strncmp(patt->name.PANM, pattmp->name.PANM, 8)) {
(*plib->_patt_sym)[pattern.name] = patt; // replace the pattern
plib->DestroyPatternRuleNode(
pattmp); // remember to free to replaced node
// the node itself is destroyed as part of pAlloc
}
}
}
void ChartSymbols::BuildSymbol(ChartSymbol &symbol) {
Rule *symb = (Rule *)calloc(1, sizeof(Rule));
plib->pAlloc->Add(symb);
wxString SVCT;
wxString SCRF;
symb->RCID = symbol.RCID;
memcpy(symb->name.SYNM, symbol.name.char_str(), 8);
symb->exposition.SXPO = new wxString(symbol.description);
symb->vector.SVCT = (char *)malloc(symbol.HPGL.Len() + 1);
strcpy(symb->vector.SVCT, symbol.HPGL.mb_str());
symb->colRef.SCRF = (char *)malloc(symbol.colorRef.Len() + 1);
strcpy(symb->colRef.SCRF, symbol.colorRef.mb_str());
symb->bitmap.SBTM = NULL;
SymbolSizeInfo_t symbolSize;
if (symbol.hasVector && !(symbol.preferBitmap && symbol.hasBitmap)) {
symb->definition.SYDF = 'V';
symbolSize = symbol.vectorSize;
} else {
symb->definition.SYDF = 'R';
symbolSize = symbol.bitmapSize;
}
symb->pos.symb.minDist.PAMI = symbolSize.minDistance;
symb->pos.symb.maxDist.PAMA = symbolSize.maxDistance;
symb->pos.symb.pivot_x.SYCL = symbolSize.pivot.x;
symb->pos.symb.pivot_y.SYRW = symbolSize.pivot.y;
symb->pos.symb.bnbox_w.SYHL = symbolSize.size.x;
symb->pos.symb.bnbox_h.SYVL = symbolSize.size.y;
symb->pos.symb.bnbox_x.SBXC = symbolSize.origin.x;
symb->pos.symb.bnbox_y.SBXR = symbolSize.origin.y;
wxRect graphicsLocation(symbol.bitmapSize.graphics, symbol.bitmapSize.size);
m_symbolGraphicLocations[symbol.name] = graphicsLocation;
// Already something here with same key? Then free its strings, otherwise they
// leak.
Rule *symbtmp = (*plib->_symb_sym)[symbol.name];
if (symbtmp) {
free(symbtmp->colRef.SCRF);
free(symbtmp->vector.SVCT);
delete symbtmp->exposition.SXPO;
}
(*plib->_symb_sym)[symbol.name] = symb;
}
bool ChartSymbols::LoadConfigFile(s52plib *plibArg,
const wxString &s52ilePath) {
plib = plibArg;
// Expect to find library data XML file in same folder as other S52 data.
// Files in CWD takes precedence.
wxString name, extension;
wxString xmlFileName = _T("chartsymbols.xml");
wxFileName::SplitPath(s52ilePath, &configFileDirectory, &name, &extension);
wxString fullFilePath =
configFileDirectory + wxFileName::GetPathSeparator() + xmlFileName;
if (wxFileName::FileExists(xmlFileName)) {
fullFilePath = xmlFileName;
configFileDirectory = _T(".");
}
if (!wxFileName::FileExists(fullFilePath)) {
wxString msg(_T("ChartSymbols ConfigFile not found: "));
msg += fullFilePath;
wxLogMessage(msg);
return false;
}
if (m_symbolsDoc.load_file(fullFilePath.fn_str())) {
wxString msg(_T("ChartSymbols loaded from "));
msg += fullFilePath;
wxLogMessage(msg);
pugi::xml_node elements = m_symbolsDoc.child("chartsymbols");
for (pugi::xml_node element = elements.first_child(); element;
element = element.next_sibling()) {
if (!strcmp(element.name(), "color-tables"))
ProcessColorTables(element);
else if (!strcmp(element.name(), "lookups"))
ProcessLookups(element);
else if (!strcmp(element.name(), "line-styles"))
ProcessLinestyles(element);
else if (!strcmp(element.name(), "patterns"))
ProcessPatterns(element);
else if (!strcmp(element.name(), "symbols"))
ProcessSymbols(element);
}
m_symbolsDoc.reset(); // purge the document to recover memory;
}
return true;
}
void ChartSymbols::SetColorTableIndex(int index, bool flush,
const ChartCtx& ctx) {
ColorTableIndex = index;
LoadRasterFileForColorTable(ColorTableIndex, flush, ctx);
}
int ChartSymbols::LoadRasterFileForColorTable(int tableNo, bool flush,
const ChartCtx& ctx) {
if (tableNo == rasterSymbolsLoadedColorMapNumber && !flush) {
if (ctx.m_use_opengl) {
if (rasterSymbolsTexture) return true;
#ifdef ocpnUSE_GL
if (!ctx.m_texture_rectangle_format && rasterSymbols.IsOk())
return true;
#endif
}
if (rasterSymbols.IsOk()) return true;
}
colTable *coltab = (colTable *)m_colorTables.Item(tableNo);
wxString filename = configFileDirectory + wxFileName::GetPathSeparator() +
coltab->rasterFileName;
wxImage rasterFileImg;
if (rasterFileImg.LoadFile(filename, wxBITMAP_TYPE_PNG)) {
#ifdef ocpnUSE_GL
/* for opengl mode, load the symbols into a texture */
if (ctx.m_use_opengl && ctx.m_texture_rectangle_format) {
int w = rasterFileImg.GetWidth();
int h = rasterFileImg.GetHeight();
// Get the glRGBA format data from the wxImage
unsigned char *d = rasterFileImg.GetData();
unsigned char *a = rasterFileImg.GetAlpha();
/* combine rgb with alpha */
unsigned char *e = (unsigned char *)malloc(w * h * 4);
if (d && a) {
for (int y = 0; y < h; y++)
for (int x = 0; x < w; x++) {
int off = (y * w + x);
e[off * 4 + 0] = d[off * 3 + 0];
e[off * 4 + 1] = d[off * 3 + 1];
e[off * 4 + 2] = d[off * 3 + 2];
e[off * 4 + 3] = a[off];
}
}
if (!rasterSymbolsTexture) glGenTextures(1, &rasterSymbolsTexture);
glBindTexture(ctx.m_texture_rectangle_format, rasterSymbolsTexture);
/* unfortunately this texture looks terrible with compression */
GLuint format = GL_RGBA;
glTexImage2D(ctx.m_texture_rectangle_format, 0, format, w, h, 0, GL_RGBA,
GL_UNSIGNED_BYTE, e);
// glTexParameteri( g_texture_rectangle_format,
// GL_TEXTURE_MAG_FILTER, GL_NEAREST ); glTexParameteri(
// g_texture_rectangle_format, GL_TEXTURE_MIN_FILTER,
// GL_NEAREST );
glTexParameteri(ctx.m_texture_rectangle_format, GL_TEXTURE_WRAP_S,
GL_CLAMP_TO_EDGE);
glTexParameteri(ctx.m_texture_rectangle_format, GL_TEXTURE_WRAP_T,
GL_CLAMP_TO_EDGE);
glTexParameteri(ctx.m_texture_rectangle_format, GL_TEXTURE_MAG_FILTER,
GL_LINEAR); // No mipmapping
glTexParameteri(ctx.m_texture_rectangle_format, GL_TEXTURE_MIN_FILTER,
GL_LINEAR);
rasterSymbolsTextureSize = wxSize(w, h);
glDisable(GL_TEXTURE_2D);
free(e);
}
#endif
{ rasterSymbols = wxBitmap(rasterFileImg, -1 /*32*/); }
rasterSymbolsLoadedColorMapNumber = tableNo;
return true;
}
wxString msg(_T("ChartSymbols...Failed to load raster symbols file "));
msg += filename;
wxLogMessage(msg);
return false;
}
S52color *ChartSymbols::GetColor(const char *colorName, int fromTable) {
colTable *colortable;
wxString key(colorName, wxConvUTF8, 5);
colortable = (colTable *)m_colorTables.Item(fromTable);
return &(colortable->colors[key]);
}
wxColor ChartSymbols::GetwxColor(const wxString &colorName, int fromTable) {
colTable *colortable;
colortable = (colTable *)m_colorTables.Item(fromTable);
wxColor c = colortable->wxColors[colorName];
return c;
}
wxColor ChartSymbols::GetwxColor(const char *colorName, int fromTable) {
wxString key(colorName, wxConvUTF8, 5);
return GetwxColor(key, fromTable);
}
int ChartSymbols::FindColorTable(const wxString &tableName) {
for (unsigned int i = 0; i < m_colorTables.GetCount(); i++) {
colTable *ct = (colTable *)m_colorTables.Item(i);
if (tableName.IsSameAs(*ct->tableName)) {
return i;
}
}
return 0;
}
bool ChartSymbols::UpdateTableColor( std::string table_name, std::string color_name, wxColor& new_color){
int table_index = FindColorTable( wxString(table_name.c_str()));
colTable *colortable = (colTable *)m_colorTables.Item(table_index);
wxString key(color_name.c_str(), wxConvUTF8, 5);
colortable->wxColors[key] = new_color;
if (colortable->colors.find(key) != colortable->colors.end()) {
S52color *color = &colortable->colors[key];
color->R = new_color.Red();
color->G = new_color.Green();
color->B = new_color.Blue();
return true;
}
else
return false;
}
wxString ChartSymbols::HashKey(const char *symbolName) {
char key[9];
key[8] = 0;
strncpy(key, symbolName, 8);
return wxString(key, wxConvUTF8);
}
wxImage ChartSymbols::GetImage(const char *symbolName) {
wxRect bmArea = m_symbolGraphicLocations[HashKey(symbolName)];
if (rasterSymbols.IsOk()) {
wxBitmap bitmap = rasterSymbols.GetSubBitmap(bmArea);
return bitmap.ConvertToImage();
} else
return wxImage(1, 1);
}
unsigned int ChartSymbols::GetGLTextureRect(wxRect &rect,
const char *symbolName) {
rect = m_symbolGraphicLocations[HashKey(symbolName)];
return rasterSymbolsTexture;
}
wxSize ChartSymbols::GLTextureSize() { return rasterSymbolsTextureSize; }

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@@ -0,0 +1,204 @@
/***************************************************************************
*
* Project: OpenCPN
* Purpose: Chart Symbols
* Author: Jesper Weissglas
*
***************************************************************************
* Copyright (C) 2010 by David S. Register *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. *
**************************************************************************/
#ifndef _CHARTSYMBOLS_H_
#define _CHARTSYMBOLS_H_
#ifdef ocpnUSE_GL
#ifdef __OCPN_USE_GLEW__
#ifndef __OCPN__ANDROID__
#if defined(_WIN32)
#include "glew.h"
#elif defined(__WXQT__) || defined(__WXGTK__)
#include <GL/glew.h>
#endif
#endif
#endif
#endif
#if defined(__OCPN__ANDROID__)
//#include <GLES2/gl2.h>
#include <qopengl.h>
#include <GL/gl_private.h> // this is a cut-down version of gl.h
#include <GLES2/gl2.h>
#elif defined(_WIN32)
#define GL_GLEXT_PROTOTYPES
#include <GL/gl.h>
#include <GL/glu.h>
//typedef void (__stdcall * _GLUfuncptr)(void);
#elif defined(__WXOSX__)
#include <OpenGL/gl.h>
#include <OpenGL/glu.h>
typedef void (* _GLUfuncptr)();
#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
#elif defined(__WXQT__) || defined(__WXGTK__)
#define GL_GLEXT_PROTOTYPES
#include <GL/glu.h>
#include <GL/gl.h>
#include <GL/glx.h>
#endif
#include "s52s57.h"
#include "pugixml.hpp"
class s52plib;
WX_DECLARE_STRING_HASH_MAP(wxRect, symbolGraphicsHashMap);
class Lookup {
public:
int RCID;
int id;
wxString name;
Object_t type; // 'A' Area, 'L' Line, 'P' Point
DisPrio displayPrio; // Display Priority
RadPrio radarPrio; // 'O' or 'S', Radar Priority
LUPname tableName; // FTYP: areas, points, lines
std::vector<std::string> attributeCodeArray; // ArrayString of LUP Attributes
wxString instruction; // Instruction Field (rules)
DisCat displayCat; // Display Categorie: D/S/O, DisplayBase, Standard, Other
int comment; // Look-Up Comment (PLib3.x put 'groupes' here,
};
typedef struct _SymbolSizeInfo {
wxSize size;
wxPoint origin;
wxPoint pivot;
wxPoint graphics;
int minDistance;
int maxDistance;
} SymbolSizeInfo_t;
class OCPNPattern {
public:
int RCID;
wxString name;
wxString description;
wxString colorRef;
bool hasVector;
bool hasBitmap;
bool preferBitmap;
char fillType;
char spacing;
SymbolSizeInfo_t bitmapSize;
SymbolSizeInfo_t vectorSize;
wxBitmap bitmap;
wxString HPGL;
};
class LineStyle {
public:
int RCID;
wxString name;
wxString description;
wxString colorRef;
SymbolSizeInfo_t vectorSize;
wxBitmap bitmap;
wxString HPGL;
};
/** Generic method argument wrapping differences using opengl or not */
struct ChartCtx {
#ifdef ocpnUSE_GL
const bool m_use_opengl;
const GLenum m_texture_rectangle_format;
ChartCtx(bool use_opengl, GLenum rect_format)
: m_use_opengl(use_opengl), m_texture_rectangle_format(rect_format) {}
#else
const bool m_use_opengl;
ChartCtx(bool use_opengl) : m_use_opengl(use_opengl) {}
#endif
};
class ChartSymbol {
public:
wxString name;
int RCID;
bool hasVector;
bool hasBitmap;
bool preferBitmap;
wxString description;
wxString colorRef;
SymbolSizeInfo_t bitmapSize;
SymbolSizeInfo_t vectorSize;
wxString HPGL;
};
class ChartSymbols {
public:
ChartSymbols(void);
~ChartSymbols(void);
bool LoadConfigFile(s52plib *plibArg, const wxString &path);
void InitializeTables(void);
void DeleteGlobals(void);
int FindColorTable(const wxString &tableName);
S52color *GetColor(const char *colorName, int fromTable);
wxColor GetwxColor(const wxString &colorName, int fromTable);
wxColor GetwxColor(const char *colorName, int fromTable);
wxString HashKey(const char *symbolName);
wxImage GetImage(const char *symbolName);
unsigned int GetGLTextureRect(wxRect &rect, const char *symbolName);
wxSize GLTextureSize();
void SetTextureFormat( int format){ m_texture_rectangle_format = format; }
int LoadRasterFileForColorTable(int table_nr, bool flush,
const ChartCtx& ctx);
void SetColorTableIndex(int index, bool flush, const ChartCtx& ctx);
wxArrayPtrVoid m_colorTables;
unsigned int rasterSymbolsTexture;
wxSize rasterSymbolsTextureSize;
wxBitmap rasterSymbols;
int rasterSymbolsLoadedColorMapNumber;
wxString configFileDirectory;
int ColorTableIndex;
symbolGraphicsHashMap m_symbolGraphicLocations;
bool UpdateTableColor( std::string table_name, std::string color_name, wxColor& new_color);
private:
void BuildLineStyle(LineStyle &lineStyle);
void BuildLookup(Lookup &lookup);
void BuildPattern(OCPNPattern &pattern);
void BuildSymbol(ChartSymbol &symol);
void ProcessColorTables(pugi::xml_node &node);
void ProcessLookups(pugi::xml_node &node);
void ProcessLinestyles(pugi::xml_node &node);
void ProcessPatterns(pugi::xml_node &node);
void ProcessSymbols(pugi::xml_node &node);
void ProcessVectorTag(pugi::xml_node &vectorNode,
SymbolSizeInfo_t &vectorSize);
pugi::xml_document m_symbolsDoc;
GLenum m_texture_rectangle_format;
s52plib *plib;
};
#endif

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@@ -0,0 +1,58 @@
/******************************************************************************
*
* Project: OpenCP
* Purpose: Color Types
* Author: David Register
*
***************************************************************************
* Copyright (C) 2022 by David S. Register *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. *
***************************************************************************
*
*/
#ifndef _COLORTYPES_H_
#define _COLORTYPES_H_
typedef struct _S52color {
char colName[20];
unsigned char R;
unsigned char G;
unsigned char B;
} S52color;
WX_DECLARE_STRING_HASH_MAP(S52color, colorHashMap);
WX_DECLARE_STRING_HASH_MAP(wxColour, wxColorHashMap);
typedef enum ColorScheme {
GLOBAL_COLOR_SCHEME_RGB,
GLOBAL_COLOR_SCHEME_DAY,
GLOBAL_COLOR_SCHEME_DUSK,
GLOBAL_COLOR_SCHEME_NIGHT,
N_COLOR_SCHEMES
} _ColorScheme;
typedef struct _colTable {
wxString *tableName;
wxString rasterFileName;
wxArrayPtrVoid *color;
colorHashMap colors;
wxColorHashMap wxColors;
} colTable;
#endif

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/******************************************************************************
*
* Project: OpenCPN
* Purpose: Tesselation of Polygon Object
* Author: David Register
*
***************************************************************************
* Copyright (C) 2010 by David S. Register *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. *
***************************************************************************
*
*
*/
#ifndef __MYGEOM_H
#define __MYGEOM_H
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
//#include <wx/wfstream.h>
#if 0
#if defined(__OCPN__ANDROID__)
#include <qopengl.h>
#include <GL/gl_private.h> // this is a cut-down version of gl.h
#include <GLES2/gl2.h>
#elif defined(__MSVC__)
#include "glew.h"
#elif defined(__WXOSX__)
#include <OpenGL/gl.h>
#include <OpenGL/glu.h>
typedef void (* _GLUfuncptr)();
#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
#elif defined(__WXQT__) || defined(__WXGTK__)
#include <GL/glew.h>
#include <GL/glu.h>
#endif
#endif
#if defined(__OCPN__ANDROID__)
#include <qopengl.h>
#include <GL/gl_private.h> // this is a cut-down version of gl.h
#include <GLES2/gl2.h>
#else
#ifdef ocpnUSE_GL
#if defined(__MSVC__)
#include "glew.h"
#elif defined(__WXOSX__)
#include <OpenGL/gl.h>
#include <OpenGL/glu.h>
typedef void (* _GLUfuncptr)();
#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
#elif defined(__WXQT__) || defined(__WXGTK__)
#include <GL/glew.h>
#include <GL/glu.h>
#endif
#endif
#endif
class OGRGeometry;
class OGRPolygon;
#define TESS_VERT 0 // constants describing preferred tess orientation
#define TESS_HORZ 1
#define EQUAL_EPS 1.0e-7 // tolerance value
// nota bene These definitions are identical to OpenGL prototypes
#define PTG_TRIANGLES 0x0004
#define PTG_TRIANGLE_STRIP 0x0005
#define PTG_TRIANGLE_FAN 0x0006
// Error Return Codes
#define ERROR_NONE 0
#define ERROR_NO_DLL 1
#define ERROR_BAD_OGRPOLY 2
// Some external prototypes
#define DATA_TYPE_FLOAT 0
#define DATA_TYPE_DOUBLE 1
#define DATA_TYPE_SHORT 2
//--------------------------------------------------------------------------------------------------
//
// Internal data structures used for describing/rendering tesselated
// polygons
//
//--------------------------------------------------------------------------------------------------
class Extended_Geometry {
public:
Extended_Geometry();
~Extended_Geometry();
OGRGeometry *pogrGeom;
int n_vector_indices;
int *pvector_index;
int n_contours; // parameters passed to trapezoid tesselator
int *contour_array;
int n_max_vertex;
int pointx;
int pointy;
wxPoint2DDouble *vertex_array;
int xmin, xmax, ymin, ymax;
int n_max_edge_points;
// Conversion parameters
// for (assummed linear) convertions from vertex_array points to
// easting/northing, metres from 0,0 To convert to lat/lon, use simple
// merctor equations
double x_rate;
double x_offset;
double y_rate;
double y_offset;
double ref_lat; // Lower left corner of the cell containing this feature
double ref_lon;
};
class TriPrim {
public:
TriPrim();
~TriPrim();
void FreeMem(void);
unsigned int type; // Type of triangle primitive
// May be PTG_TRIANGLES
// PTG_TRIANGLE_STRIP
// PTG_TRIANGLE_FAN
int nVert;
double *p_vertex; // Pointer to vertex array, x,y,x,y.....
LLBBox tri_box;
TriPrim *p_next; // chain link
};
class LegacyTriPrim {
public:
LegacyTriPrim();
~LegacyTriPrim();
void FreeMem(void);
unsigned int type; // Type of triangle primitive
// May be PTG_TRIANGLES
// PTG_TRIANGLE_STRIP
// PTG_TRIANGLE_FAN
int nVert;
double *p_vertex; // Pointer to vertex array, x,y,x,y.....
double minx, miny, maxx, maxy;
LegacyTriPrim *p_next; // chain link
};
class PolyTriGroup {
public:
PolyTriGroup();
PolyTriGroup(Extended_Geometry *pxGeom);
~PolyTriGroup();
int nContours;
int *pn_vertex; // pointer to array of poly vertex counts
float *pgroup_geom; // pointer to Raw geometry, used for contour line drawing
TriPrim *tri_prim_head; // head of linked list of TriPrims
bool m_bSMSENC;
bool bsingle_alloc;
unsigned char *single_buffer;
int single_buffer_size;
int data_type; // p_vertex in TriPrim chain is FLOAT or DOUBLE
float sfactor;
float soffset;
private:
int my_bufgets(char *buf, int buf_len_max);
};
typedef struct {
int ilseg;
int irseg;
double loy;
double hiy;
} trapz_t;
//--------------------------------------------------------------------------------------------------
//
// Triangle Tesselator Class
//
//--------------------------------------------------------------------------------------------------
class OGRPolygon;
class GLUtesselator;
class PolyTessGeo {
public:
PolyTessGeo();
~PolyTessGeo();
PolyTessGeo(OGRPolygon *poly, bool bSENC_SM, double ref_lat, double ref_lon,
double LOD_meters); // Build this from OGRPolygon
PolyTessGeo(Extended_Geometry *pxGeom);
PolyTessGeo(unsigned char *polybuf, int nrecl, int index,
int senc_file_version);
bool IsOk() { return m_bOK; }
int BuildDeferredTess(void);
double Get_xmin() { return xmin; }
double Get_xmax() { return xmax; }
double Get_ymin() { return ymin; }
double Get_ymax() { return ymax; }
void SetExtents(double x_left, double y_bot, double x_right, double y_top);
PolyTriGroup *Get_PolyTriGroup_head() { return m_ppg_head; }
int GetnVertexMax() { return m_nvertex_max; }
void SetnVertexMax(int max) { m_nvertex_max = max; }
int GetnContours() { return m_ncnt; }
int ErrorCode;
void GetRefPos( double *lat, double *lon);
void Set_PolyTriGroup_head(PolyTriGroup *head) { m_ppg_head = head; }
void Set_OK(bool bok) { m_bOK = bok; }
void SetPPGHead(PolyTriGroup *head) { m_ppg_head = head; }
int my_bufgets(char *buf, int buf_len_max);
GLUtesselator *GLUtessobj;
wxArrayPtrVoid *m_pCombineVertexArray;
double *m_pwork_buf;
int m_buf_len;
int m_buf_idx;
TriPrim *m_pTPG_Last;
TriPrim *m_pTPG_Head;
int m_gltri_type;
int m_nvcall;
int m_nvmax;
bool m_bmerc_transform;
double mx_rate, mx_offset, my_rate, my_offset;
bool m_b_senc_sm;
double m_ref_lat, m_ref_lon;
int m_tess_orient;
double m_feature_ref_lat, m_feature_ref_lon;
double m_feature_easting, m_feature_northing;
double earthAxis;
bool m_bcm93;
private:
int BuildTess(void);
// int BuildTessGL2(void);
// int PolyTessGeoGL(OGRPolygon *poly, bool bSENC_SM, double ref_lat, double
// ref_lon);
int BuildTessGLU(void);
int BuildTessGLFromXG(void);
// Data
bool m_bOK;
Extended_Geometry *m_pxgeom;
double xmin, xmax, ymin, ymax;
PolyTriGroup *m_ppg_head; // head of a PolyTriGroup chain
int m_nvertex_max; // and computed max vertex count
// used by drawing primitives as
// optimization
int m_ncnt;
int m_nwkb;
int *m_cntr;
char *m_buf_head;
char *m_buf_ptr; // used to read passed SENC record
int m_nrecl;
double m_LOD_meters;
double **m_vertexPtrArray;
bool m_printStats;
bool m_bstripify;
};
#endif

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#include "s52_plib_utils.h"
static class _DefaultUtils : public S52PlibUtils {
/** Default implementation: return unscaled font. */
wxFont* GetFont(wxFont* font, double scale) override { return font; }
wxFont* GetDefaultFont(wxString label, int Ptsize) override {
return nullptr;
}
wxFont* GetScaledFont(int pointSize, wxFontFamily family, wxFontStyle style,
wxFontWeight weight, const wxString faceName,
double scale) override {
return nullptr;
}
} DefaultUtils;
static S52PlibUtils* s_the_utils = &DefaultUtils;
S52PlibUtils* GetS52Utils() { return s_the_utils; }
void SetUtils(S52PlibUtils* utils) { s_the_utils = utils; }

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#ifndef S52_PLIB_UTILS_H
#define S52_PLIB_UTILS_H
#include <wx/font.h>
/** Interface implemented by calling code */
class S52PlibUtils {
public:
/** Get a scaled font based on given; created if not already existing. */
virtual wxFont* GetFont(wxFont* font, double scale) = 0;
virtual wxFont* GetDefaultFont(wxString label, int Ptsize) = 0;
virtual wxFont* GetScaledFont(int pointSize, wxFontFamily family,
wxFontStyle style, wxFontWeight weight,
const wxString faceName, double scale) = 0;
};
S52PlibUtils* GetS52Utils();
void SetUtils(S52PlibUtils* utils);
#endif // S52_PLIB_UTILS_H

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@@ -0,0 +1,737 @@
/***************************************************************************
*
* Project: OpenCPN
* Purpose: S52 Presentation Library
* Author: David Register
*
***************************************************************************
* Copyright (C) 2010 by David S. Register *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. *
**************************************************************************/
#ifndef _S52PLIB_H_
#define _S52PLIB_H_
#include <vector>
#include "s52s57.h" //types
class wxGLContext;
#include "LLRegion.h"
#include "DepthFont.h"
#include "chartsymbols.h"
#include "TexFont.h"
#include <wx/dcgraph.h> // supplemental, for Mac
#include <unordered_map>
// ChartType constants
typedef enum S52_ChartTypeEnum {
S52_CHART_TYPE_UNKNOWN = 0,
S52_CHART_TYPE_DUMMY,
S52_CHART_TYPE_DONTCARE,
S52_CHART_TYPE_KAP,
S52_CHART_TYPE_GEO,
S52_CHART_TYPE_S57,
S52_CHART_TYPE_CM93,
S52_CHART_TYPE_CM93COMP,
S52_CHART_TYPE_PLUGIN,
S52_CHART_TYPE_MBTILES
} _S52_ChartTypeEnum;
// Correct some deficincies in MacOS OpenGL include files
#ifdef __WXOSX__
typedef void (*PFNGLGENBUFFERSPROC)(GLsizei n, GLuint *buffers);
typedef void (*PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer);
typedef void (*PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint *buffers);
typedef void (*PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname,
GLint *params);
typedef void (*PFNGLDELETERENDERBUFFERSEXTPROC)(GLsizei n,
const GLuint *renderbuffers);
typedef void (*PFNGLDELETEFRAMEBUFFERSEXTPROC)(GLsizei n,
const GLuint *framebuffers);
typedef void (*PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level,
GLint xoffset, GLsizei width,
GLenum format,
GLsizei imageSize,
const GLvoid *data);
typedef void (*PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level,
GLvoid *img);
typedef GLenum (*PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)(GLenum target);
typedef void (*PFNGLBINDRENDERBUFFEREXTPROC)(GLenum target,
GLuint renderbuffer);
typedef void (*PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size,
const GLvoid *data, GLenum usage);
typedef void (*PFNGLGENFRAMEBUFFERSEXTPROC)(GLsizei n, GLuint *framebuffers);
typedef void (*PFNGLGENRENDERBUFFERSEXTPROC)(GLsizei n, GLuint *renderbuffers);
typedef void (*PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)(GLenum target,
GLenum attachment,
GLenum textarget,
GLuint texture, GLint level);
typedef void (*PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level,
GLenum internalformat,
GLsizei width, GLsizei height,
GLint border, GLsizei imageSize,
const GLvoid *data);
typedef void (*PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)(GLenum target,
GLenum attachment,
GLenum renderbuffertarget,
GLuint renderbuffer);
typedef void (*PFNGLRENDERBUFFERSTORAGEEXTPROC)(GLenum target,
GLenum internalformat,
GLsizei width, GLsizei height);
typedef void (*PFNGLBINDFRAMEBUFFEREXTPROC)(GLenum target, GLuint framebuffer);
#endif
#define INVALID_COORD (-2147483647 - 1)
// wxWindows Hash Map Declarations
#include <wx/hashmap.h>
class RuleHash;
WX_DECLARE_HASH_MAP(wxString, Rule *, wxStringHash, wxStringEqual, RuleHash);
WX_DEFINE_SORTED_ARRAY(LUPrec *, wxArrayOfLUPrec);
WX_DECLARE_LIST(S52_TextC, TextObjList);
struct CARC_Buffer {
unsigned char color[3][4];
float line_width[3];
int steps;
int size;
float *data;
};
WX_DECLARE_STRING_HASH_MAP(CARC_Buffer, CARC_Hash);
WX_DECLARE_STRING_HASH_MAP(int, CARC_DL_Hash);
struct SoundingSym {
Rule *prule;
wxPoint2DDouble r;
wxUint32 color_RGB;
};
class PixelCache;
class RenderFromHPGL;
class TexFont;
class wxFileConfig;
class noshow_element {
public:
char obj[7];
};
WX_DECLARE_OBJARRAY(noshow_element, ArrayOfNoshow);
//-----------------------------------------------------------------------------
// LUP Array container, and friends
//-----------------------------------------------------------------------------
typedef struct _LUPHashIndex {
int n_start;
int count;
} LUPHashIndex;
WX_DECLARE_STRING_HASH_MAP(LUPHashIndex *, LUPArrayIndexHash);
class s52plib; // Forward
extern s52plib *ps52plib; ///< Global instance
/** in s52cnsy */
extern bool GetDoubleAttr(S57Obj *obj, const char *AttrName, double &val);
class LUPArrayContainer {
public:
LUPArrayContainer();
~LUPArrayContainer();
wxArrayOfLUPrec *GetLUPArray(void) { return LUPArray; }
LUPHashIndex *GetArrayIndexHelper(const char *objectName);
private:
wxArrayOfLUPrec *LUPArray; // Sorted Array
LUPArrayIndexHash IndexHash;
};
class VPointCompat {
public:
int pix_width;
int pix_height;
double view_scale_ppm;
double rotation;
double clat;
double clon;
double chart_scale;
wxRect rv_rect;
double ref_scale;
double display_scale;
};
typedef struct {
TexFont *cache;
wxFont *key;
} TexFontCache;
void toSM_plib(double lat, double lon, double lat0, double lon0, double *x,
double *y);
void fromSM_plib(double x, double y, double lat0, double lon0, double *lat,
double *lon);
//-----------------------------------------------------------------------------
// s52plib definition
//-----------------------------------------------------------------------------
class s52plib {
public:
s52plib(const wxString &PLib, bool b_forceLegacy = false);
~s52plib();
// TODO: SetPPM, SetDisplayWidth etc. should be combined to be set together by
// pointing them to info about current monitor
/**
* Set pixels per millimeter for symbol rendering.
* @param ppmm Logical pixels per millimeter of display.
*/
void SetPPMM(float ppmm);
void SetDisplayWidth(size_t pixels) { m_display_width = pixels; }
float GetPPMM() { return canvas_pix_per_mm; }
void SetDIPFactor(double factor);
void SetContentScaleFactor(double factor);
void SetOCPNVersion(int major, int minor, int patch);
double GetRVScaleFactor() { return m_rv_scale_factor; }
LUPrec *S52_LUPLookup(LUPname LUP_name, const char *objectName, S57Obj *pObj,
bool bStrict = 0);
int _LUP2rules(LUPrec *LUP, S57Obj *pObj);
S52color *getColor(const char *colorName);
wxColour getwxColour(const wxString &colorName);
void UpdateMarinerParams(void);
void ClearCNSYLUPArray(void);
void GenerateStateHash();
long GetStateHash() { return m_state_hash; }
void SetPLIBColorScheme(wxString scheme, const ChartCtx &ctx);
void SetPLIBColorScheme(ColorScheme cs, const ChartCtx &ctx);
wxString GetPLIBColorScheme(void) { return m_ColorScheme; }
void SetGLRendererString(const wxString &renderer);
wxString GetGLRendererString() { return m_renderer_string; }
void SetGLOptions(bool b_useStencil, bool b_useStencilAP, bool b_useScissors,
bool b_useFBO, bool b_useVBO, int nTextureFormat,
float MinCartographicLineWidth, float MinSymbolLineWidth);
void SetUseGLSL(bool useGLSL) { m_useGLSL = useGLSL; }
bool ObjectRenderCheck(ObjRazRules *rzRules);
bool ObjectRenderCheckRules(ObjRazRules *rzRules, bool check_noshow = false);
bool ObjectRenderCheckPos(ObjRazRules *rzRules);
bool ObjectRenderCheckPosReduced(ObjRazRules *rzRules);
bool ObjectRenderCheckCat(ObjRazRules *rzRules);
bool ObjectRenderCheckCS(ObjRazRules *rzRules);
bool ObjectRenderCheckDates(ObjRazRules *rzRules);
static void DestroyLUP(LUPrec *pLUP);
static void ClearRulesCache(Rule *pR);
DisCat findLUPDisCat(const char *objectName, LUPname TNAM);
// Temporarily save/restore the current colortable index
// Useful for Thumbnail rendering
void SaveColorScheme(void) { m_colortable_index_save = m_colortable_index; }
void RestoreColorScheme(void) {}
// Rendering stuff
void PrepareForRender(VPointCompat *vp);
void PrepareForRender(void);
void AdjustTextList(int dx, int dy, int screenw, int screenh);
void ClearTextList(void);
int SetLineFeaturePriority(ObjRazRules *rzRules, int npriority);
void FlushSymbolCaches(const ChartCtx &ctx);
// For DC's
int RenderObjectToDC(wxDC *pdc, ObjRazRules *rzRules);
int RenderObjectToDCText(wxDC *pdc, ObjRazRules *rzRules);
int RenderAreaToDC(wxDC *pdc, ObjRazRules *rzRules,
render_canvas_parms *pb_spec);
// Accessors
bool GetShowSoundings() { return m_bShowSoundg; }
void SetShowSoundings(bool f) {
m_bShowSoundg = f;
GenerateStateHash();
}
bool GetShowS57Text() { return m_bShowS57Text; }
void SetShowS57Text(bool f) {
m_bShowS57Text = f;
GenerateStateHash();
}
bool GetShowS57ImportantTextOnly() { return m_bShowS57ImportantTextOnly; }
void SetShowS57ImportantTextOnly(bool f) {
m_bShowS57ImportantTextOnly = f;
GenerateStateHash();
}
void SetLightsOff(bool val) { m_lightsOff = val; }
bool GetLightsOff() { return m_lightsOff; }
void SetAnchorOn(bool val);
bool GetAnchorOn();
void SetQualityOfData(bool val);
bool GetQualityOfData();
void SetScaleFactorExp(double ChartScaleFactorExp);
void SetScaleFactorZoomMod(int chart_zoom_modifier_vector);
int GetMajorVersion(void) { return m_VersionMajor; }
int GetMinorVersion(void) { return m_VersionMinor; }
void SetTextOverlapAvoid(bool f) { m_bDeClutterText = f; }
void SetShowNationalText(bool f) { m_bShowNationalTexts = f; }
void SetShowAtonText(bool f) { m_bShowAtonText = f; }
void SetShowLdisText(bool f) { m_bShowLdisText = f; }
void SetExtendLightSectors(bool f) { m_bExtendLightSectors = f; }
void SetDisplayCategory(enum _DisCat cat);
DisCat GetDisplayCategory() { return m_nDisplayCategory; }
void SetGLPolygonSmoothing(bool bset) { m_GLPolygonSmoothing = bset; }
bool GetGLPolygonSmoothing() { return m_GLPolygonSmoothing; }
void SetGLLineSmoothing(bool bset) { m_GLLineSmoothing = bset; }
bool GetGLLineSmoothing() { return m_GLLineSmoothing; }
wxArrayOfLUPrec *SelectLUPARRAY(LUPname TNAM);
LUPArrayContainer *SelectLUPArrayContainer(LUPname TNAM);
void DestroyPatternRuleNode(Rule *pR);
void DestroyRuleNode(Rule *pR);
static void DestroyRulesChain(Rules *top);
// For OpenGL
int RenderObjectToGL(const wxGLContext &glcc, ObjRazRules *rzRules);
int RenderAreaToGL(const wxGLContext &glcc, ObjRazRules *rzRules);
int RenderObjectToGLText(const wxGLContext &glcc, ObjRazRules *rzRules);
bool EnableGLLS(bool benable);
bool IsObjNoshow(const char *objcl);
void AddObjNoshow(const char *objcl);
void RemoveObjNoshow(const char *objcl);
void ClearNoshow(void);
void SaveObjNoshow() { m_saved_noshow = m_noshow_array; };
void RestoreObjNoshow() { m_noshow_array = m_saved_noshow; };
void SetVPointCompat(int pix_width, int pix_height, double view_scale_ppm,
double rotation, double clat, double clon,
double chart_scale, wxRect rv_rect, LLBBox &bbox,
double ref_scale, double display_scale);
// Todo accessors
LUPname m_nSymbolStyle;
LUPname m_nBoundaryStyle;
bool m_bOK;
bool m_bShowSoundg;
bool m_bShowMeta;
bool m_bShowS57Text;
bool m_bUseSCAMIN;
bool m_bUseSUPER_SCAMIN;
bool m_bShowAtonText;
bool m_bShowLdisText;
bool m_bExtendLightSectors;
bool m_bShowS57ImportantTextOnly;
bool m_bDeClutterText;
bool m_bShowNationalTexts;
int m_nSoundingFactor;
double m_SoundingsScaleFactor;
int m_nTextFactor;
double m_TextScaleFactor;
int m_SoundingsPointSize;
double m_SoundingsFontSizeMM;
double m_soundFontDelta;
double m_ChartScaleFactorExp;
int m_chart_zoom_modifier_vector;
double m_dipfactor;
double m_ContentScaleFactor;
double m_FinalTextScaleFactor;
int m_VersionMajor;
int m_VersionMinor;
int m_nDepthUnitDisplay;
bool m_isSoundingFontSet;
int m_sounding_char_width;
int m_sounding_char_height;
int m_sounding_char_descent;
#ifdef ocpnUSE_GL
GLint m_sounding_shader_uni_color;
GLint m_sounding_shader_uni_uTex;
GLint m_sounding_shader_attr_position;
GLint m_sounding_shader_attr_aUV;
GLint m_sounding_shader_uni_transform;
#endif
// Preferred display unit for vertical heights (meters/feet).
// 0 = meters, 1 = feet
int m_nHeightUnitDisplay;
// Library data
wxArrayPtrVoid *pAlloc;
RuleHash *_line_sym; // line symbolisation rules
RuleHash *_patt_sym; // pattern symbolisation rules
RuleHash *_cond_sym; // conditional symbolisation rules
RuleHash *_symb_symR; // symbol symbolisation rules, Raster
LUPArrayContainer *line_LAC;
LUPArrayContainer *areaPlain_LAC;
LUPArrayContainer *areaSymbol_LAC;
LUPArrayContainer *pointSimple_LAC;
LUPArrayContainer *pointPaper_LAC;
wxArrayOfLUPrec *condSymbolLUPArray; // Dynamic Conditional Symbology
wxArrayPtrVoid *pOBJLArray; // Used for Display Filtering
std::vector<wxString> OBJLDescriptions;
RuleHash *_symb_sym; // symbol symbolisation rules
std::unordered_map<int, std::string> m_natsur_hash;
// hash table for cacheing NATSUR string values
// from int attributes
int m_myConfig;
double lastLightLat;
double lastLightLon;
float m_GLMinCartographicLineWidth;
float m_GLMinSymbolLineWidth;
ChartSymbols m_chartSymbols;
void PLIB_LoadS57GlobalConfig(wxFileConfig *pconfig);
void PLIB_LoadS57ObjectConfig(wxFileConfig *pconfig);
void SetReducedBBox(LLBBox box) { reducedBBox = box; }
void RenderTex(char *str, char *col, wxPoint &r, wxPoint &pivot,
wxPoint origin, float scale, double rot_angle, float sym_len,
float sym_height, float seg_len);
int BuildLCSymbolTexture(char *str, char *col, wxPoint &r, wxPoint &pivot,
wxPoint origin, float scale, float sym_len,
float sym_height);
private:
int S52_load_Plib(const wxString &PLib, bool b_forceLegacy);
bool S52_flush_Plib();
void PLIB_LoadS57Config();
void InitializeNatsurHash();
bool PreloadOBJLFromCSV(const wxString &csv_file);
int DoRenderObject(wxDC *pdcin, ObjRazRules *rzRules);
int DoRenderObjectTextOnly(wxDC *pdcin, ObjRazRules *rzRules);
// Area Renderers
int RenderToBufferAC(ObjRazRules *rzRules, Rules *rules,
render_canvas_parms *pb_spec);
int RenderToBufferAP(ObjRazRules *rzRules, Rules *rules,
render_canvas_parms *pb_spec);
int RenderToGLAC(ObjRazRules *rzRules, Rules *rules);
int RenderToGLAC_GLSL(ObjRazRules *rzRules, Rules *rules);
int RenderToGLAP(ObjRazRules *rzRules, Rules *rules);
int RenderToGLAP_GLSL(ObjRazRules *rzRules, Rules *rules);
// Object Renderers
int RenderTX(ObjRazRules *rzRules, Rules *rules);
int RenderTE(ObjRazRules *rzRules, Rules *rules);
int RenderSY(ObjRazRules *rzRules, Rules *rules);
int RenderLS(ObjRazRules *rzRules, Rules *rules);
int RenderLC(ObjRazRules *rzRules, Rules *rules);
int RenderMPS(ObjRazRules *rzRules, Rules *rules);
void RenderMPSArray(ObjRazRules *rzRules, std::vector<SoundingSym> array);
int RenderCARC(ObjRazRules *rzRules, Rules *rules);
char *RenderCS(ObjRazRules *rzRules, Rules *rules);
int RenderGLLS(ObjRazRules *rzRules, Rules *rules);
int RenderGLLC(ObjRazRules *rzRules, Rules *rules);
int RenderCARC_VBO(ObjRazRules *rzRules, Rules *rules);
int RenderCARC_GLSL(ObjRazRules *rzRules, Rules *rules);
void UpdateOBJLArray(S57Obj *obj);
int reduceLOD(double LOD_meters, int nPoints, double *source,
wxPoint2DDouble **dest, int *maskIn, int **maskOut);
int ComputeWinding(ObjRazRules *rzRules, Rules *rules);
int RenderLSLegacy(ObjRazRules *rzRules, Rules *rules);
int RenderLCLegacy(ObjRazRules *rzRules, Rules *rules);
int RenderGLLSLegacy(ObjRazRules *rzRules, Rules *rules);
int RenderGLLCLegacy(ObjRazRules *rzRules, Rules *rules);
int RenderLSPlugIn(ObjRazRules *rzRules, Rules *rules);
int RenderLCPlugIn(ObjRazRules *rzRules, Rules *rules);
int RenderLCTexture(ObjRazRules *rzRules, Rules *rules);
int RenderLS_Dash_GLSL(ObjRazRules *rzRules, Rules *rules);
void DrawDashLine(wxPen &pen, double x1, double y1, double x2, double y2);
render_canvas_parms *CreatePatternBufferSpec(ObjRazRules *rzRules,
Rules *rules, bool b_revrgb,
bool b_pot = false);
void RenderToBufferFilledPolygon(ObjRazRules *rzRules, S57Obj *obj,
S52color *c, render_canvas_parms *pb_spec,
render_canvas_parms *patt_spec);
void draw_lc_poly_texture(wxDC *pdc, wxColor &color, int width, wxPoint2DDouble *ptp,
int *mask, int npt, float sym_len, float sym_height,
float sym_factor, Rule *draw_rule, bool winding_cw);
void draw_lc_poly(wxDC *pdc, wxColor &color, int width, wxPoint *ptp,
int *mask, int npt, float sym_len, float sym_height,
float sym_factor, Rule *draw_rule);
bool RenderHPGL(ObjRazRules *rzRules, Rule *rule_in, wxPoint2DDouble &r,
float rot_angle = 0., double uScale = 1.0);
bool RenderRasterSymbol(ObjRazRules *rzRules, Rule *prule, wxPoint2DDouble &r,
float rot_angle = 0.);
bool RenderCachedVectorSymbol(ObjRazRules *rzRules, Rule *rule_in, wxPoint2DDouble &r,
float rot_angle, double uScale);
int BuildHPGLTexture(ObjRazRules *rzRules, Rule *rule_in, wxPoint2DDouble &r,
float rot_angle, double uScale);
void SetupSoundingFont();
bool RenderSoundingSymbol(ObjRazRules *rzRules, Rule *prule, wxPoint &r,
wxColor symColor, float rot_angle = 0.);
wxImage RuleXBMToImage(Rule *prule);
bool RenderText(wxDC *pdc, S52_TextC *ptext, double x, double y, wxRect2D *pRectDrawn,
S57Obj *pobj, bool bCheckOverlap);
bool CheckTextRectList(const wxRect2D &test_rect, S52_TextC *ptext);
int RenderT_All(ObjRazRules *rzRules, Rules *rules, bool bTX);
int PrioritizeLineFeature(ObjRazRules *rzRules, int npriority);
int dda_tri(wxPoint *ptp, S52color *c, render_canvas_parms *pb_spec,
render_canvas_parms *pPatt_spec);
int dda_trap(wxPoint *segs, int lseg, int rseg, int ytop, int ybot,
S52color *c, render_canvas_parms *pb_spec,
render_canvas_parms *pPatt_spec);
LUPrec *FindBestLUP(wxArrayOfLUPrec *LUPArray, unsigned int startIndex,
unsigned int count, S57Obj *pObj, bool bStrict);
void SetGLClipRect(const VPointCompat &vp, const wxRect &rect);
char *_getParamVal(ObjRazRules *rzRules, char *str, char *buf, int bsz);
S52_TextC *S52_PL_parseTX(ObjRazRules *rzRules, Rules *rules, char *cmd);
char *_parseTEXT(ObjRazRules *rzRules, S52_TextC *text, char *str0);
S52_TextC *S52_PL_parseTE(ObjRazRules *rzRules, Rules *rules, char *cmd);
Rules *StringToRules(const wxString &str_in);
void GetAndAddCSRules(ObjRazRules *rzRules, Rules *rules);
void DestroyPattRules(RuleHash *rh);
void DestroyRules(RuleHash *rh);
void DestroyLUPArray(wxArrayOfLUPrec *pLUPArray);
bool TextRenderCheck(ObjRazRules *rzRules);
bool inter_tri_rect(wxPoint *ptp, render_canvas_parms *pb_spec);
bool GetPointPixArray(ObjRazRules *rzRules, wxPoint2DDouble *pd, wxPoint *pp,
int nv);
bool GetPointPixSingle(ObjRazRules *rzRules, float north, float east,
wxPoint *r);
void GetPixPointSingle(int pixx, int pixy, double *plat, double *plon);
void GetPixPointSingleNoRotate(int pixx, int pixy, double *plat,
double *plon);
bool GetDoublePointPixSingle(ObjRazRules *rzRules, float north, float east,
wxPoint2DDouble *r);
bool GetDoublePointPixArray(ObjRazRules *rzRules, wxPoint2DDouble *pd, wxPoint2DDouble *pp,
int nv);
void GetLLFromPix(const wxPoint2DDouble &p, double *lat, double *lon);
wxPoint GetPixFromLL(double lat, double lon);
wxPoint GetPixFromLLROT(double lat, double lon, double rotation);
wxPoint2DDouble GetDoublePixFromLL(double lat, double lon);
wxPoint2DDouble GetDoublePixFromLLROT(double lat, double lon,
double rotation);
LLBBox &GetBBox() { return BBox; }
LLBBox GetReducedBBox() { return reducedBBox; }
wxString m_plib_file;
/**
* The number of pixels per millimeter of the canvas.
*
* @note Set by parent, used to scale symbols/lines/patterns.
*/
float canvas_pix_per_mm;
double m_rv_scale_factor;
float m_display_size_mm;
size_t m_display_width;
S52color m_unused_color;
wxColor m_unused_wxColor;
bool bUseRasterSym;
wxDC *m_pdc; // The current DC
// #ifdef ocpnUSE_GL
wxGLContext *m_glcc;
// #endif
int *ledge;
int *redge;
int m_colortable_index;
int m_colortable_index_save;
TextObjList m_textObjList;
wxString m_ColorScheme;
bool m_lightsOff;
bool m_anchorOn;
bool m_qualityOfDataOn;
long m_state_hash;
bool m_txf_ready;
int m_txf_avg_char_width;
int m_txf_avg_char_height;
CARC_Hash m_CARC_hashmap;
CARC_DL_Hash m_CARC_DL_hashmap;
RenderFromHPGL *HPGL;
TexFont *m_txf;
DepthFont m_texSoundings;
bool m_benableGLLS;
DisCat m_nDisplayCategory;
ArrayOfNoshow m_noshow_array;
ArrayOfNoshow m_saved_noshow;
int m_coreVersionMajor;
int m_coreVersionMinor;
int m_coreVersionPatch;
// GL Options, set by core depending on hardware capability
bool m_useStencil;
bool m_useStencilAP;
bool m_useScissors;
bool m_useFBO;
bool m_useVBO;
bool m_GLAC_VBO;
int m_TextureFormat;
bool m_GLLineSmoothing;
bool m_GLPolygonSmoothing;
wxFont *m_soundFont;
bool m_useGLSL;
double m_displayScale;
VPointCompat vp_plib;
LLBBox BBox;
#define TXF_CACHE 8
TexFontCache s_txf[TXF_CACHE];
wxString m_renderer_string;
wxFont *ChartTextDefaultFont;
LLBBox reducedBBox;
std::unordered_map<std::string, int> vector_symbol_cache;
std::unordered_map<std::string, int> lc_vector_symbol_cache;
};
#define HPGL_FILLED true
class RenderFromHPGL {
public:
RenderFromHPGL(s52plib *plibarg);
~RenderFromHPGL();
void SetTargetDC(wxDC *pdc);
void SetTargetOpenGl();
#if wxUSE_GRAPHICS_CONTEXT
void SetTargetGCDC(wxGCDC *gdc);
#endif
void SetVP(VPointCompat *pVP) { m_vp = pVP; }
void SetContentScaleFactor(double factor) { m_content_scale_factor = factor; }
bool Render(char *str, char *col, wxPoint2DDouble &r, wxPoint &pivot, wxPoint origin,
float scale, double rot_angle, bool bSymbol);
wxBrush *getBrush() { return brush; }
GLUtesselator *m_tobj;
int s_odc_tess_vertex_idx;
int s_odc_tess_vertex_idx_this;
int s_odc_tess_buf_len;
GLenum s_odc_tess_mode;
int s_odc_nvertex;
GLfloat *s_odc_tess_work_buf;
private:
const char *findColorNameInRef(char colorCode, char *col);
void RotatePoint(wxPoint2DDouble &point, wxPoint origin, double angle);
wxPoint ParsePoint(wxString &argument);
void SetPen();
void Line(wxPoint2DDouble from, wxPoint2DDouble to);
void Circle(wxPoint2DDouble center, int radius, bool filled = false);
void Polygon();
void DrawPolygonTessellated(int n, wxPoint points[], wxCoord xoffset,
wxCoord yoffset);
void DrawPolygon(int n, wxPoint points[], wxCoord xoffset, wxCoord yoffset,
float scale, float angle);
s52plib *plib;
double scaleFactor;
wxDC *targetDC;
#if wxUSE_GRAPHICS_CONTEXT
wxGCDC *targetGCDC;
#endif
wxColor penColor;
wxPen *pen;
wxColor brushColor;
wxBrush *brush;
long penWidth;
int transparency;
double m_content_scale_factor;
int noPoints;
wxPoint polygon[100];
float m_currentColor[4];
bool renderToDC;
bool renderToOpenGl;
bool renderToGCDC;
VPointCompat *m_vp;
float *workBuf;
size_t workBufSize;
unsigned int workBufIndex;
};
#endif //_S52PLIB_H_

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/******************************************************************************
*
* Project: OpenCPN
* Purpose: Global Build Options
* Author: David Register
*
***************************************************************************
* Copyright (C) 2010 by David S. Register *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. *
***************************************************************************
*
*/
//----------------------------------------------------------------------------------
// OpenGL Build options for S52PLIB
//----------------------------------------------------------------------------------
#ifndef _S52PLIBGL_H_
#define _S52PLIBGL_H_
//#include "config.h"
#include <cmath>
#include <algorithm>
#if defined(__OCPN__ANDROID__)
#include <qopengl.h>
#include <GL/gl_private.h> // this is a cut-down version of gl.h
#include <GLES2/gl2.h>
#elif defined(__MSVC__)
#include "glew.h"
#elif defined(__WXOSX__)
#include <OpenGL/gl.h>
#include <OpenGL/glu.h>
typedef void (* _GLUfuncptr)();
#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
#elif defined(__WXQT__) || defined(__WXGTK__)
#include <GL/glew.h>
#include <GL/glu.h>
#endif
#endif // __FILE__

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@@ -0,0 +1,646 @@
/******************************************************************************
*
* Project: OpenCP
* Purpose: S52 PLIB and S57 Chart data types
* Author: David Register
*
***************************************************************************
* Copyright (C) 2010 by David S. Register *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. *
***************************************************************************
*
*/
#ifndef _S52S57_H_
#define _S52S57_H_
#include "bbox.h"
#include "color_types.h"
#include <unordered_map>
#include <vector>
#include <list>
#define CURRENT_SENC_FORMAT_VERSION 201
#define OBJL_NAME_LEN 6
// Fwd Defns
class wxArrayOfS57attVal;
class OGREnvelope;
class OGRGeometry;
class VE_Element;
class VC_Element;
class wxRect2D {
public:
double x;
double y;
double width;
double height;
wxRect2D();
wxRect2D(double xx, double yy, double w, double h);
void SetX(double _x){ x = _x;}
void SetY(double _y){ y = _y;}
void SetWidth(double _width){ width = _width;}
void SetHeight(double _height){ height = _height;}
bool Intersects(const wxRect2D& other,
double epsilon = 1e-6) const;
wxRect2D Union(const wxRect2D& other) const;
bool IsEmpty() const {return width <= 0.0 || height <= 0.0;}
};
// name of the addressed look up table set (fifth letter)
typedef enum _LUPname {
SIMPLIFIED = 'L', // points
PAPER_CHART = 'R', // points
LINES = 'S', // lines
PLAIN_BOUNDARIES = 'N', // areas
SYMBOLIZED_BOUNDARIES = 'O', // areas
LUPNAME_NUM = 5
} LUPname;
// Addressed Object Type
typedef enum _Object_t {
POINT_T = 'P',
LINES_T = 'L',
AREAS_T = 'A',
OBJ_NUM = 3 // number of object type
} Object_t;
// Display Priority
typedef enum _DisPrio {
PRIO_NODATA = '0', // no data fill area pattern
PRIO_GROUP1 = '1', // S57 group 1 filled areas
PRIO_AREA_1 = '2', // superimposed areas
PRIO_AREA_2 = '3', // superimposed areas also water features
PRIO_SYMB_POINT = '4', // point symbol also land features
PRIO_SYMB_LINE = '5', // line symbol also restricted areas
PRIO_SYMB_AREA = '6', // area symbol also traffic areas
PRIO_ROUTEING = '7', // routeing lines
PRIO_HAZARDS = '8', // hazards
PRIO_MARINERS = '9', // VRM, EBL, own ship
PRIO_NUM = 10 // number of priority levels
} DisPrio;
// RADAR Priority
typedef enum _RadPrio {
RAD_OVER = 'O', // presentation on top of RADAR
RAD_SUPP = 'S', // presentation suppressed by RADAR
RAD_NUM = 2
} RadPrio;
// PixelPtr type flags
enum {
ID_EMPTY = 0,
ID_wxBitmap,
ID_RGBA,
ID_GL_PATT_SPEC,
ID_RGB_PATT_SPEC,
ID_GLIST
};
// display category type
typedef enum _DisCat {
DISPLAYBASE = 'D', //
STANDARD = 'S', //
OTHER = 'O', // O for OTHER
MARINERS_STANDARD = 'M', // Mariner specified
MARINERS_OTHER, // value not defined
DISP_CAT_NUM, // value not defined
} DisCat;
#define MASK_POINT 1
#define MASK_LINE 2
#define MASK_AREA 4
#define MASK_MPS 8
#define MASK_ALL MASK_POINT + MASK_LINE + MASK_AREA + MASK_MPS
typedef enum _Rules_t {
RUL_NONE, // no rule type (init)
RUL_TXT_TX, // TX
RUL_TXT_TE, // TE
RUL_SYM_PT, // SY
RUL_SIM_LN, // LS
RUL_COM_LN, // LC
RUL_ARE_CO, // AC
RUL_ARE_PA, // AP
RUL_CND_SY, // CS
RUL_MUL_SG, // Multipoint Sounding
RUL_ARC_2C // Circular Arc, used for sector lights, opencpn private
} Rules_t;
//-- SYMBOLISATION MODULE STRUCTURE -----------------------------
// position parameter: LINE, PATTERN, SYMBOL
typedef struct _position {
union {
int dummy1, PAMI, dummy2;
} minDist;
union {
int dummy1, PAMA, dummy2;
} maxDist;
union {
int LICL, PACL, SYCL;
} pivot_x;
union {
int LIRW, PARW, SYRW;
} pivot_y;
union {
int LIHL, PAHL, SYHL;
} bnbox_w;
union {
int LIVL, PAVL, SYVL;
} bnbox_h;
union {
int LBXC, PBXC, SBXC;
} bnbox_x; // UpLft crnr
union {
int LBXR, PBXR, SBXR;
} bnbox_y; // UpLft crnr
} position;
// rule parameter for : LINE, PATTERN, SYMBOL
typedef struct _Rule {
int RCID;
union {
char LINM[8], PANM[8], SYNM[8];
} name;
union {
char dummy, PADF, SYDF;
} definition;
union {
char dummy1, PATP, dummy2;
} fillType;
union {
char dummy1, PASP, dummy2;
} spacing;
union {
position line, patt, symb;
} pos;
union {
wxString *LXPO, *PXPO, *SXPO;
} exposition;
union {
wxString *dummy, *PBTM, *SBTM;
} bitmap;
union {
char *LCRF, *PCRF, *SCRF;
} colRef;
union {
char *LVCT, *PVCT, *SVCT;
} vector;
// Private data
int parm0; // always indicates form of pixelPtr
int parm1; // integer parameters
int parm2;
int parm3;
int parm4;
int parm5;
int parm6;
int parm7;
void *pixelPtr; // opaque pointer
} Rule;
typedef struct _Rules {
Rules_t ruleType;
char *INSTstr; // Symbology Instruction string
Rule *razRule; // rule
char *INST0; // Head of the entire object Instruction string
int n_sequence; // sequence number in list, used to identify a particular
// rule
bool b_private_razRule; // marker indicating that razRule should be free'd on
// Rules destroy
struct _Rules *next;
} Rules;
// LOOKUP MODULE CLASS
class LUPrec {
public:
~LUPrec() { ATTArray.clear(); };
int RCID; // record identifier
char OBCL[7]; // Name (6 char) '\0' terminated
Object_t FTYP; // 'A' Area, 'L' Line, 'P' Point
DisPrio DPRI; // Display Priority
RadPrio RPRI; // 'O' or 'S', Radar Priority
LUPname TNAM; // FTYP: areas, points, lines
std::vector<std::string> ATTArray; // Array of LUP Attributes
wxString INST; // Instruction Field (rules)
DisCat DISC; // Display Categorie: D/S/O, DisplayBase, Standard, Other
int LUCM; // Look-Up Comment (PLib3.x put 'groupes' here,
// hence 'int', but its a string in the specs)
int nSequence; // A sequence number, indicating order of encounter in
// the PLIB file
Rules *ruleList; // rasterization rule list
};
// Conditional Symbology
typedef struct _Cond {
const char *name;
void *(*condInst)(void *param);
} Cond;
class S52_TextC {
public:
S52_TextC();
~S52_TextC();
wxString frmtd; // formated text string
char hjust;
char vjust;
char space;
char style; // CHARS
char weight; // CHARS
char width; // CHARS
int bsize; // CHARS -body size
int xoffs; // text offsets, in units of bsize
int yoffs; //
S52color *pcol; // pointer to S52colour
int dis; // display
wxFont *pFont;
int rul_seq_creator; // sequence number of the Rule creating this object
int RGBA_width;
int RGBA_height;
int rendered_char_height;
wxRect2D
rText; // rectangle of the text as currently rendered, used for declutter
bool bnat; // frmtd is National text, UTF-8 encoded
bool bspecial_char; // frmtd has special ASCII characters, i.e. > 127
int avgCharWidth;
int texobj;
int text_width;
int text_height;
};
//
// WARNING: must be in sync OGRatt_t
typedef enum _OGRatt_t {
OGR_INT,
OGR_INT_LST,
OGR_REAL,
OGR_REAL_LST,
OGR_STR,
} OGRatt_t;
typedef struct _S57attVal {
void *value;
OGRatt_t valType;
} S57attVal;
WX_DEFINE_ARRAY(S57attVal *, wxArrayOfS57attVal);
typedef struct _OBJLElement {
char OBJLName[OBJL_NAME_LEN];
int nViz;
} OBJLElement;
// OGR primitive type
typedef enum _geoPrim_t {
GEO_POINT,
GEO_LINE,
GEO_AREA,
GEO_META,
GEO_PRIM, // number of primitive
} GeoPrim_t;
typedef struct _pt {
double x;
double y;
} pt;
// Fwd References
class s57chart;
class S57Obj;
class OGRFeature;
class PolyTessGeo;
class line_segment_element;
class PI_line_segment_element;
struct chart_context {
std::unordered_map<unsigned, VC_Element *> *m_pvc_hash;
std::unordered_map<unsigned, VE_Element *> *m_pve_hash;
double ref_lat;
double ref_lon;
wxArrayPtrVoid *pFloatingATONArray;
wxArrayPtrVoid *pRigidATONArray;
void *chart;
double safety_contour;
float *vertex_buffer;
int vboID;
int chart_type;
int chart_scale;
std::list<S57Obj *> *(s57chart::*pt2GetAssociatedObjects)(S57Obj *obj);
};
class LineGeometryDescriptor {
public:
double extent_s_lat;
double extent_n_lat;
double extent_w_lon;
double extent_e_lon;
int indexCount;
int *indexTable;
};
typedef struct _MultipointGeometryDescriptor {
double extent_s_lat;
double extent_n_lat;
double extent_w_lon;
double extent_e_lon;
int pointCount;
void *pointTable;
} MultipointGeometryDescriptor;
class S57Obj {
public:
// Public Methods
S57Obj();
~S57Obj();
S57Obj(const char *featureName);
wxString GetAttrValueAsString(const char *attr);
int GetAttributeIndex(const char *AttrSeek);
bool AddIntegerAttribute(const char *acronym, int val);
bool AddIntegerListAttribute(const char *acronym, int *pval, int nValue);
bool AddDoubleAttribute(const char *acronym, double val);
bool AddDoubleListAttribute(const char *acronym, double *pval, int nValue);
bool AddStringAttribute(const char *acronym, char *val);
bool SetPointGeometry(double lat, double lon, double ref_lat, double ref_lon);
bool SetLineGeometry(LineGeometryDescriptor *pGeo, GeoPrim_t geoType,
double ref_lat, double ref_lon);
bool SetAreaGeometry(PolyTessGeo *ppg, double ref_lat, double ref_lon);
bool SetMultipointGeometry(MultipointGeometryDescriptor *pGeo, double ref_lat,
double ref_lon);
// Private Methods
private:
void Init();
public:
// Instance Data
char FeatureName[8];
GeoPrim_t Primitive_type;
char *att_array;
wxArrayOfS57attVal *attVal;
int n_attr;
int iOBJL;
int Index;
double x; // for POINT
double y;
double z;
int npt; // number of points as needed by arrays
pt *geoPt; // used for cm93 line feature select check
double *geoPtz; // an array[3] for MultiPoint, SM with Z, i.e. depth
double *geoPtMulti; // an array[2] for MultiPoint, lat/lon to make bbox
// of decomposed points
PolyTessGeo *pPolyTessGeo;
LLBBox BBObj; // lat/lon BBox of the rendered object
double m_lat; // The lat/lon of the object's "reference" point
double m_lon;
Rules *CSrules; // per object conditional symbology
int bCS_Added;
S52_TextC *FText;
int bFText_Added;
wxRect rText;
int Scamin; // SCAMIN attribute decoded during load
int SuperScamin;
bool bIsClone;
int nRef; // Reference counter, to signal OK for deletion
bool bIsAton; // This object is an aid-to-navigation
bool bIsAssociable; // This object is DRGARE or DEPARE
int m_n_lsindex;
int *m_lsindex_array;
int m_n_edge_max_points;
line_segment_element *m_ls_list;
PI_line_segment_element *m_ls_list_legacy;
DisCat m_DisplayCat;
int m_DPRI; // display priority, assigned from initial LUP
// May be adjusted by CS
bool m_bcategory_mutable; // CS procedure may move this object to a higher
// category. Used as a hint to rendering filter
// logic
// This transform converts from object geometry
// to SM coordinates.
double x_rate; // These auxiliary transform coefficients are
double y_rate; // to be used in GetPointPix() and friends
double x_origin; // on a per-object basis if necessary
double y_origin;
chart_context *m_chart_context; // per-chart constants, carried in each
// object for convenience
int auxParm0; // some per-object auxiliary parameters, used for OpenGL
int auxParm1;
int auxParm2;
int auxParm3;
bool bBBObj_valid;
bool bOK_to_Render;
};
typedef std::vector<S57Obj *> S57ObjVector;
typedef struct _sm_parms {
double easting_vp_center;
double northing_vp_center;
} sm_parms;
WX_DEFINE_ARRAY_PTR(Rules *, ArrayOfRules);
typedef struct _mps_container {
ArrayOfRules *cs_rules;
} mps_container;
// object rasterization rules
typedef struct _ObjRazRules {
LUPrec *LUP;
S57Obj *obj;
sm_parms *sm_transform_parms;
struct _ObjRazRules *child; // child list, used only for MultiPoint Soundings
struct _ObjRazRules *next;
struct _mps_container *mps;
} ObjRazRules;
WX_DECLARE_LIST(ObjRazRules, ListOfObjRazRules);
//----------------------------------------------------------------------------------
// Used for s52 Fast Polygon Renderer
//----------------------------------------------------------------------------------
class render_canvas_parms {
public:
render_canvas_parms(void);
~render_canvas_parms(void);
unsigned char *pix_buff;
int lclip;
int rclip;
int pb_pitch;
int x;
int y;
int width;
int height;
int w_pot;
int h_pot;
int depth;
bool b_stagger;
int OGL_tex_name;
bool b_revrgb;
};
//----------------------------------------------------------------------------------
// Classes used to create arrays of geometry elements
//----------------------------------------------------------------------------------
class VE_Element {
public:
unsigned int index;
unsigned int nCount;
float *pPoints;
int max_priority;
size_t vbo_offset;
LLBBox edgeBBox;
};
class VC_Element {
public:
unsigned int index;
float *pPoint;
};
typedef std::vector<VE_Element *> VE_ElementVector;
typedef std::vector<VC_Element *> VC_ElementVector;
typedef enum {
TYPE_CE = 0,
TYPE_CC,
TYPE_EC,
TYPE_EE,
TYPE_EE_REV
} SegmentType;
class connector_segment {
public:
int vbo_offset;
int max_priority_cs;
float cs_lat_avg; // segment centroid
float cs_lon_avg;
};
class line_segment_element {
public:
int priority;
union {
connector_segment *pcs;
VE_Element *pedge;
};
SegmentType ls_type;
line_segment_element *next;
};
#if 0 // TODO
class line_segment_element_legacy
{
public:
size_t vbo_offset;
size_t n_points;
int priority;
float lat_max; // segment bounding box
float lat_min;
float lon_max;
float lon_min;
int type;
void *private0;
line_segment_element *next;
};
class connector_segment
{
public:
void *start;
void *end;
SegmentType type;
int vbo_offset;
int max_priority;
};
#endif
class connector_key {
public:
connector_key() { memset(k, 0, sizeof k); }
connector_key(SegmentType t, int a, int b) { set(t, a, b); }
void set(SegmentType t, int a, int b) {
memcpy(k, &a, sizeof a);
memcpy(&k[sizeof a], &b, sizeof b);
k[sizeof(a) + sizeof(b)] = (unsigned char)t;
}
unsigned long hash() const;
unsigned char k[sizeof(int) + sizeof(int) + sizeof(char)];
};
class connHash {
public:
connHash() {}
unsigned long operator()(const connector_key &k) const { return k.hash(); }
connHash &operator=(const connHash &) { return *this; }
};
// comparison operator
class connEqual {
public:
connEqual() {}
bool operator()(const connector_key &a, const connector_key &b) const {
return memcmp(a.k, b.k, sizeof b.k) == 0;
}
connEqual &operator=(const connEqual &) { return *this; }
};
WX_DECLARE_HASH_MAP(connector_key, connector_segment *, connHash, connEqual,
connected_segment_hash);
#endif

View File

@@ -0,0 +1,756 @@
/***************************************************************************
*
* Project: OpenCPN
* Purpose: S52 Presentation Library
* Authors: David Register
* Jesper Weissglas
*
***************************************************************************
* Copyright (C) 2010 by David S. Register *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. *
**************************************************************************/
#if defined(USE_ANDROID_GLES2) || defined(ocpnUSE_GLSL)
#include "s52shaders.h"
#ifdef USE_ANDROID_GLES2
const GLchar* S52_preamble =
"\n";
#else
const GLchar* S52_preamble =
"#version 120\n"
"#define precision\n"
"#define lowp\n"
"#define mediump\n"
"#define highp\n";
#endif
// Simple colored triangle shader
static const GLchar *S52color_tri_vertex_shader_source =
"attribute vec2 position;\n"
"uniform mat4 MVMatrix;\n"
"uniform mat4 TransformMatrix;\n"
"uniform vec4 color;\n"
"varying vec4 fragColor;\n"
"void main() {\n"
" fragColor = color;\n"
" gl_Position = MVMatrix * TransformMatrix * vec4(position, 0.0, 1.0);\n"
"}\n";
static const GLchar *S52color_tri_fragment_shader_source =
"precision highp float;\n"
"varying vec4 fragColor;\n"
"void main() {\n"
" gl_FragColor = fragColor;\n"
"}\n";
// Simple 2D texture shader
static const GLchar *S52texture_2D_vertex_shader_source =
"attribute vec2 position;\n"
"attribute vec2 aUV;\n"
"uniform mat4 MVMatrix;\n"
"uniform mat4 TransformMatrix;\n"
"varying vec2 varCoord;\n"
"void main() {\n"
" gl_Position = MVMatrix * TransformMatrix * vec4(position, 0.0, 1.0);\n"
" //varCoord = aUV.st;\n"
" varCoord = aUV;\n"
"}\n";
static const GLchar *S52texture_2D_fragment_shader_source =
"precision highp float;\n"
"uniform sampler2D uTex;\n"
"varying vec2 varCoord;\n"
"void main() {\n"
" gl_FragColor = texture2D(uTex, varCoord);\n"
"}\n";
// 2D texture shader with color modulation, used for colored text
static const GLchar *S52texture_2D_ColorMod_vertex_shader_source =
"precision highp float;\n"
"attribute vec2 position;\n"
"attribute vec2 aUV;\n"
"uniform mat4 MVMatrix;\n"
"uniform mat4 TransformMatrix;\n"
"varying vec2 varCoord;\n"
"void main() {\n"
" gl_Position = MVMatrix * TransformMatrix * vec4(position, 0.0, 1.0);\n"
" //varCoord = aUV.st;\n"
" varCoord = aUV;\n"
"}\n";
static const GLchar *S52texture_2D_ColorMod_fragment_shader_source =
"precision highp float;\n"
"uniform sampler2D uTex;\n"
"uniform vec4 color;\n"
"varying vec2 varCoord;\n"
"void main() {\n"
" vec4 col=texture2D(uTex, varCoord);\n"
" gl_FragColor = color;\n"
" gl_FragColor.a = col.a;\n"
"}\n";
// Circle shader
static const GLchar *S52circle_filled_vertex_shader_source =
"precision highp float;\n"
"attribute vec2 aPos;\n"
"uniform mat4 MVMatrix;\n"
"uniform mat4 TransformMatrix;\n"
"void main() {\n"
" gl_Position = MVMatrix * TransformMatrix * vec4(aPos, 0.0, 1.0);\n"
"}\n";
static const GLchar *S52circle_filled_fragment_shader_source =
"precision highp float;\n"
"uniform float border_width;\n"
"uniform float circle_radius;\n"
"uniform vec4 circle_color;\n"
"uniform vec4 border_color;\n"
"uniform vec2 circle_center;\n"
"void main(){\n"
"float d = distance(gl_FragCoord.xy, circle_center);\n"
"if (d < (circle_radius - border_width)) { gl_FragColor = circle_color; }\n"
"else if (d < circle_radius) { gl_FragColor = border_color; }\n"
"else { gl_FragColor = vec4(0.0, 0.0, 0.0, 0.0); }\n"
"}\n";
// Ring shader
static const GLchar *S52ring_vertex_shader_source =
"precision highp float;\n"
"attribute vec2 aPos;\n"
"uniform mat4 MVMatrix;\n"
"uniform mat4 TransformMatrix;\n"
"void main() {\n"
" gl_Position = MVMatrix * TransformMatrix * vec4(aPos, 0.0, 1.0);\n"
"}\n";
static const GLchar *S52ring_fragment_shader_source_old =
"precision highp float;\n"
"uniform float border_width;\n"
"uniform float circle_radius;\n"
"uniform float ring_width;\n"
"uniform vec4 circle_color;\n"
"uniform vec4 border_color;\n"
"uniform vec2 circle_center;\n"
"uniform float sector_1;\n"
"uniform float sector_2;\n"
"void main(){\n"
"const float PI = 3.14159265358979323846264;\n"
"bool bdraw = false;\n"
"float angle = atan(gl_FragCoord.y-circle_center.y, "
"gl_FragCoord.x-circle_center.x);\n"
"angle = PI/2.0 - angle;\n"
"if(angle < 0.0) angle += PI * 2.0;\n"
"if(sector_2 > PI * 2.0){\n"
" if((angle > sector_1) && (angle < (PI * 2.0) )){\n"
" bdraw = true;\n"
" }\n"
" if(angle < sector_2 - (PI * 2.0)){\n"
" bdraw = true;\n"
" }\n"
"} else {\n"
" if((angle > sector_1) && (angle < sector_2)){\n"
" bdraw = true;\n"
" }\n"
"}\n"
"if(bdraw){\n"
" float d = distance(gl_FragCoord.xy, circle_center);\n"
" if (d > circle_radius) {\n"
" discard;\n"
" } else if( d > (circle_radius - border_width)) {\n"
" gl_FragColor = border_color;\n"
" } else if( d > (circle_radius - border_width - ring_width)) {\n"
" gl_FragColor = circle_color;\n"
" } else if( d > (circle_radius - border_width - ring_width - "
"border_width)) {\n"
" gl_FragColor = border_color;\n"
" } else {\n"
" discard;\n"
" }\n"
"} else{\n"
" discard;\n"
"}\n"
"}\n";
static const GLchar *S52ring_fragment_shader_source =
"precision highp float;\n"
"uniform float ring_width;\n"
"uniform float circle_radius;\n"
"uniform vec4 ring_color;\n"
"uniform vec2 circle_center;\n"
"uniform float sector_1;\n"
"uniform float sector_2;\n"
"void main(){\n"
"const float PI = 3.14159265358979323846264;\n"
"bool bdraw = false;\n"
"float angle = atan(gl_FragCoord.y-circle_center.y, "
"gl_FragCoord.x-circle_center.x);\n"
"angle = PI/2.0 - angle;\n"
"if(angle < 0.0) angle += PI * 2.0;\n"
"if(sector_2 > PI * 2.0){\n"
" if((angle > sector_1) && (angle < (PI * 2.0) )){\n"
" bdraw = true;\n"
" }\n"
" if(angle < sector_2 - (PI * 2.0)){\n"
" bdraw = true;\n"
" }\n"
"} else {\n"
" if((angle > sector_1) && (angle < sector_2)){\n"
" bdraw = true;\n"
" }\n"
"}\n"
"if(bdraw){\n"
" float d = distance(gl_FragCoord.xy, circle_center);\n"
" float delta = 0.9;\n"
" if (d > circle_radius + ring_width/2.) {\n"
" discard;\n"
" } else if( d > (circle_radius )) {\n"
" float alpha = smoothstep(circle_radius + ring_width/2. -delta, circle_radius + ring_width/2., d);\n"
" gl_FragColor = ring_color;\n"
" gl_FragColor.w = 1.-alpha;\n"
" }\n"
" else if( d > (circle_radius - ring_width/2. - delta)) {\n"
" gl_FragColor = ring_color;\n"
" float alpha = smoothstep(circle_radius - ring_width/2. - delta, circle_radius - ring_width/2., d);\n"
" gl_FragColor.w = alpha;\n"
" }\n"
" else {\n"
" discard;\n"
" }\n"
"} else{\n"
" discard;\n"
"}\n"
"}\n";
// Dash/Dot line shader
static const GLchar *S52Dash_vertex_shader_source =
"attribute vec2 position;\n"
"uniform mat4 MVMatrix;\n"
"uniform mat4 TransformMatrix;\n"
"void main() {\n"
" gl_Position = MVMatrix * TransformMatrix * vec4(position, 0.0, 1.0);\n"
"}\n";
static const GLchar *S52Dash_fragment_shader_source =
"precision highp float;\n"
"uniform sampler2D uTex;\n"
"uniform vec2 startPos;\n"
"uniform float texWidth;\n"
"uniform float dashFactor;\n"
"uniform vec4 color;\n"
"void main() {\n"
" float d = distance(gl_FragCoord.xy, startPos);\n"
" float x = mod(d,texWidth) / texWidth;\n"
" if(x < dashFactor) gl_FragColor = color;\n"
" else gl_FragColor = vec4(0.0, 0.0, 0.0, 0.0);\n"
"}\n";
// Texture shader for Area Pattern
static const GLchar *S52AP_vertex_shader_source =
"attribute vec2 position;\n"
"attribute vec2 aUV;\n"
"uniform mat4 MVMatrix;\n"
"uniform mat4 TransformMatrix;\n"
"void main() {\n"
" gl_Position = MVMatrix * TransformMatrix * vec4(position, 0.0, 1.0);\n"
"}\n";
#if 0
static const GLchar* S52AP_fragment_shader_source =
"precision highp float;\n"
"uniform sampler2D uTex;\n"
"uniform float texWidth;\n"
"uniform float texHeight;\n"
"uniform float texPOTWidth;\n"
"uniform float texPOTHeight;\n"
"uniform float staggerFactor;\n"
"uniform vec4 color;\n"
"uniform float xOff;\n"
"uniform float yOff;\n"
"void main() {\n"
" float yp = floor((gl_FragCoord.y + yOff) / texHeight);\n"
" float fstagger = 0.0;\n"
" //if(mod(yp, 2.0) < 0.1) fstagger = staggerFactor;\n"
" float xStag = xOff + (fstagger * texWidth);\n"
" float x = mod((gl_FragCoord.x - xStag),texWidth) / texPOTWidth;\n"
" float y = mod((gl_FragCoord.y + yOff),texHeight) / texPOTHeight;\n"
" gl_FragColor = texture2D(uTex, vec2(x, (texHeight / texPOTHeight) - y));\n"
"}\n";
#else
static const GLchar *S52AP_fragment_shader_source =
"precision highp float;\n"
"uniform sampler2D uTex;\n"
"uniform float texWidth;\n"
"uniform float texHeight;\n"
"uniform float texPOTWidth;\n"
"uniform float texPOTHeight;\n"
"uniform float staggerFactor;\n"
"uniform vec4 color;\n"
"uniform float xOff;\n"
"uniform float yOff;\n"
"uniform float yOffM;\n"
"void main() {\n"
" float yp = floor((gl_FragCoord.y + yOffM ) / texPOTHeight);\n"
" float fstagger = 0.0;\n"
" if(mod(yp, 2.0) < 0.1) fstagger = 0.5;\n"
" float x = (gl_FragCoord.x - xOff) / texPOTWidth;\n"
" float y = (gl_FragCoord.y + yOff) / texPOTHeight;\n"
" gl_FragColor = texture2D(uTex, vec2(x + fstagger, -y));\n"
"}\n";
#endif
GLint S52color_tri_fragment_shader;
GLint S52color_tri_vertex_shader;
GLint S52texture_2D_fragment_shader;
GLint S52texture_2D_vertex_shader;
GLint S52texture_2D_ColorMod_fragment_shader;
GLint S52texture_2D_ColorMod_vertex_shader;
GLint S52circle_filled_vertex_shader;
GLint S52circle_filled_fragment_shader;
GLint S52ring_vertex_shader;
GLint S52ring_fragment_shader;
GLint S52Dash_vertex_shader;
GLint S52Dash_fragment_shader;
GLint S52AP_vertex_shader;
GLint S52AP_fragment_shader;
extern GLint S52color_tri_shader_program;
extern GLint S52texture_2D_shader_program;
extern GLint S52texture_2D_ColorMod_shader_program;
extern GLint S52circle_filled_shader_program;
extern GLint S52ring_shader_program;
extern GLint S52Dash_shader_program;
extern GLint S52AP_shader_program;
S52_GLShaderProgram *pS52texture_2D_ColorMod_shader_program;
bool shadersLoaded = false;
bool loadS52Shaders() {
bool ret_val = true;
//GLint success;
enum Consts { INFOLOG_LEN = 512 };
#if 0
GLchar infoLog[INFOLOG_LEN];
#endif
// Are the shaders ready?
if(shadersLoaded)
return true;
// Simple colored triangle shader
if (!S52color_tri_vertex_shader) {
auto shaderProgram = S52_GLShaderProgram::Builder()
.addShaderFromSource(S52color_tri_vertex_shader_source, GL_VERTEX_SHADER)
.addShaderFromSource(S52color_tri_fragment_shader_source, GL_FRAGMENT_SHADER)
.linkProgram();
S52color_tri_shader_program = shaderProgram.programId();
}
if (!S52texture_2D_shader_program) {
auto shaderProgram = S52_GLShaderProgram::Builder()
.addShaderFromSource(S52texture_2D_vertex_shader_source, GL_VERTEX_SHADER)
.addShaderFromSource(S52texture_2D_fragment_shader_source, GL_FRAGMENT_SHADER)
.linkProgram();
S52texture_2D_shader_program = shaderProgram.programId();
}
#if 0
// Simple 2D texture shader
if (!S52texture_2D_vertex_shader) {
/* Vertex shader */
S52texture_2D_vertex_shader = glCreateShader(GL_VERTEX_SHADER);
glShaderSource(S52texture_2D_vertex_shader, 1,
&S52texture_2D_vertex_shader_source, NULL);
glCompileShader(S52texture_2D_vertex_shader);
glGetShaderiv(S52texture_2D_vertex_shader, GL_COMPILE_STATUS, &success);
if (!success) {
glGetShaderInfoLog(S52texture_2D_vertex_shader, INFOLOG_LEN, NULL,
infoLog);
// printf("ERROR::SHADER::VERTEX::COMPILATION_FAILED\n%s\n",
// infoLog);
ret_val = false;
}
}
if (!S52texture_2D_fragment_shader) {
/* Fragment shader */
S52texture_2D_fragment_shader = glCreateShader(GL_FRAGMENT_SHADER);
glShaderSource(S52texture_2D_fragment_shader, 1,
&S52texture_2D_fragment_shader_source, NULL);
glCompileShader(S52texture_2D_fragment_shader);
glGetShaderiv(S52texture_2D_fragment_shader, GL_COMPILE_STATUS, &success);
if (!success) {
glGetShaderInfoLog(S52texture_2D_fragment_shader, INFOLOG_LEN, NULL,
infoLog);
// printf("ERROR::SHADER::FRAGMENT::COMPILATION_FAILED\n%s\n",
// infoLog);
ret_val = false;
}
}
if (!S52texture_2D_shader_program) {
/* Link shaders */
S52texture_2D_shader_program = glCreateProgram();
glAttachShader(S52texture_2D_shader_program, S52texture_2D_vertex_shader);
glAttachShader(S52texture_2D_shader_program, S52texture_2D_fragment_shader);
glLinkProgram(S52texture_2D_shader_program);
glGetProgramiv(S52texture_2D_shader_program, GL_LINK_STATUS, &success);
if (!success) {
glGetProgramInfoLog(S52texture_2D_shader_program, INFOLOG_LEN, NULL,
infoLog);
// printf("ERROR::SHADER::PROGRAM::LINKING_FAILED\n%s\n", infoLog);
ret_val = false;
}
}
#endif
// 2D texture shader with color Modulate
if (!S52texture_2D_ColorMod_shader_program) {
auto shaderProgram = S52_GLShaderProgram::Builder()
.addShaderFromSource(S52texture_2D_ColorMod_vertex_shader_source, GL_VERTEX_SHADER)
.addShaderFromSource(S52texture_2D_ColorMod_fragment_shader_source, GL_FRAGMENT_SHADER)
.linkProgram();
S52texture_2D_ColorMod_shader_program = shaderProgram.programId();
}
#if 0
if (!S52texture_2D_ColorMod_vertex_shader) {
/* Vertex shader */
S52texture_2D_ColorMod_vertex_shader = glCreateShader(GL_VERTEX_SHADER);
glShaderSource(S52texture_2D_ColorMod_vertex_shader, 1,
&S52texture_2D_ColorMod_vertex_shader_source, NULL);
glCompileShader(S52texture_2D_ColorMod_vertex_shader);
glGetShaderiv(S52texture_2D_ColorMod_vertex_shader, GL_COMPILE_STATUS,
&success);
if (!success) {
glGetShaderInfoLog(S52texture_2D_ColorMod_vertex_shader, INFOLOG_LEN,
NULL, infoLog);
// printf("ERROR::SHADER::VERTEX::COMPILATION_FAILED\n%s\n",
// infoLog);
ret_val = false;
}
}
if (!S52texture_2D_ColorMod_fragment_shader) {
/* Fragment shader */
S52texture_2D_ColorMod_fragment_shader = glCreateShader(GL_FRAGMENT_SHADER);
glShaderSource(S52texture_2D_ColorMod_fragment_shader, 1,
&S52texture_2D_ColorMod_fragment_shader_source, NULL);
glCompileShader(S52texture_2D_ColorMod_fragment_shader);
glGetShaderiv(S52texture_2D_ColorMod_fragment_shader, GL_COMPILE_STATUS,
&success);
if (!success) {
glGetShaderInfoLog(S52texture_2D_ColorMod_fragment_shader, INFOLOG_LEN,
NULL, infoLog);
// printf("ERROR::SHADER::FRAGMENT::COMPILATION_FAILED\n%s\n",
// infoLog);
ret_val = false;
}
}
if (!S52texture_2D_ColorMod_shader_program) {
/* Link shaders */
S52texture_2D_ColorMod_shader_program = glCreateProgram();
glAttachShader(S52texture_2D_ColorMod_shader_program,
S52texture_2D_ColorMod_vertex_shader);
glAttachShader(S52texture_2D_ColorMod_shader_program,
S52texture_2D_ColorMod_fragment_shader);
glLinkProgram(S52texture_2D_ColorMod_shader_program);
glGetProgramiv(S52texture_2D_ColorMod_shader_program, GL_LINK_STATUS,
&success);
if (!success) {
glGetProgramInfoLog(S52texture_2D_ColorMod_shader_program, INFOLOG_LEN,
NULL, infoLog);
// printf("ERROR::SHADER::PROGRAM::LINKING_FAILED\n%s\n", infoLog);
ret_val = false;
}
}
#endif
// Circle shader
if (!S52circle_filled_shader_program) {
auto shaderProgram = S52_GLShaderProgram::Builder()
.addShaderFromSource(S52circle_filled_vertex_shader_source, GL_VERTEX_SHADER)
.addShaderFromSource(S52circle_filled_fragment_shader_source, GL_FRAGMENT_SHADER)
.linkProgram();
S52circle_filled_shader_program = shaderProgram.programId();
}
#if 0
if (!S52circle_filled_vertex_shader) {
/* Vertex shader */
S52circle_filled_vertex_shader = glCreateShader(GL_VERTEX_SHADER);
glShaderSource(S52circle_filled_vertex_shader, 1,
&S52circle_filled_vertex_shader_source, NULL);
glCompileShader(S52circle_filled_vertex_shader);
glGetShaderiv(S52circle_filled_vertex_shader, GL_COMPILE_STATUS, &success);
if (!success) {
glGetShaderInfoLog(S52circle_filled_vertex_shader, INFOLOG_LEN, NULL,
infoLog);
// printf("ERROR::SHADER::VERTEX::COMPILATION_FAILED\n%s\n",
// infoLog);
ret_val = false;
}
}
if (!S52circle_filled_fragment_shader) {
/* Fragment shader */
S52circle_filled_fragment_shader = glCreateShader(GL_FRAGMENT_SHADER);
glShaderSource(S52circle_filled_fragment_shader, 1,
&S52circle_filled_fragment_shader_source, NULL);
glCompileShader(S52circle_filled_fragment_shader);
glGetShaderiv(S52circle_filled_fragment_shader, GL_COMPILE_STATUS,
&success);
if (!success) {
glGetShaderInfoLog(S52circle_filled_fragment_shader, INFOLOG_LEN, NULL,
infoLog);
// printf("ERROR::SHADER::FRAGMENT::COMPILATION_FAILED\n%s\n",
// infoLog);
ret_val = false;
}
}
if (!S52circle_filled_shader_program) {
/* Link shaders */
S52circle_filled_shader_program = glCreateProgram();
glAttachShader(S52circle_filled_shader_program,
S52circle_filled_vertex_shader);
glAttachShader(S52circle_filled_shader_program,
S52circle_filled_fragment_shader);
glLinkProgram(S52circle_filled_shader_program);
glGetProgramiv(S52circle_filled_shader_program, GL_LINK_STATUS, &success);
if (!success) {
glGetProgramInfoLog(S52circle_filled_shader_program, INFOLOG_LEN, NULL,
infoLog);
// printf("ERROR::SHADER::PROGRAM::LINKING_FAILED\n%s\n",
// infoLog);
ret_val = false;
}
}
#endif
// Ring shader
if (!S52ring_shader_program) {
auto shaderProgram = S52_GLShaderProgram::Builder()
.addShaderFromSource(S52ring_vertex_shader_source, GL_VERTEX_SHADER)
.addShaderFromSource(S52ring_fragment_shader_source, GL_FRAGMENT_SHADER)
.linkProgram();
S52ring_shader_program = shaderProgram.programId();
}
#if 0
if (!S52ring_vertex_shader) {
/* Vertex shader */
S52ring_vertex_shader = glCreateShader(GL_VERTEX_SHADER);
glShaderSource(S52ring_vertex_shader, 1, &S52ring_vertex_shader_source,
NULL);
glCompileShader(S52ring_vertex_shader);
glGetShaderiv(S52ring_vertex_shader, GL_COMPILE_STATUS, &success);
if (!success) {
glGetShaderInfoLog(S52ring_vertex_shader, INFOLOG_LEN, NULL, infoLog);
// printf("ERROR::SHADER::VERTEX::COMPILATION_FAILED\n%s\n",
// infoLog);
ret_val = false;
}
}
if (!S52ring_fragment_shader) {
/* Fragment shader */
S52ring_fragment_shader = glCreateShader(GL_FRAGMENT_SHADER);
glShaderSource(S52ring_fragment_shader, 1, &S52ring_fragment_shader_source,
NULL);
glCompileShader(S52ring_fragment_shader);
glGetShaderiv(S52ring_fragment_shader, GL_COMPILE_STATUS, &success);
if (!success) {
glGetShaderInfoLog(S52ring_fragment_shader, INFOLOG_LEN, NULL, infoLog);
// printf("ERROR::SHADER::FRAGMENT::COMPILATION_FAILED\n%s\n",
// infoLog);
ret_val = false;
}
}
if (!S52ring_shader_program) {
/* Link shaders */
S52ring_shader_program = glCreateProgram();
glAttachShader(S52ring_shader_program, S52ring_vertex_shader);
glAttachShader(S52ring_shader_program, S52ring_fragment_shader);
glLinkProgram(S52ring_shader_program);
glGetProgramiv(S52ring_shader_program, GL_LINK_STATUS, &success);
if (!success) {
glGetProgramInfoLog(S52ring_shader_program, INFOLOG_LEN, NULL, infoLog);
// printf("ERROR::SHADER::PROGRAM::LINKING_FAILED\n%s\n",
// infoLog);
ret_val = false;
}
}
#endif
// Dash shader
if (!S52Dash_shader_program) {
auto shaderProgram = S52_GLShaderProgram::Builder()
.addShaderFromSource(S52Dash_vertex_shader_source, GL_VERTEX_SHADER)
.addShaderFromSource(S52Dash_fragment_shader_source, GL_FRAGMENT_SHADER)
.linkProgram();
S52Dash_shader_program = shaderProgram.programId();
}
#if 0
if (!S52Dash_vertex_shader) {
/* Vertex shader */
S52Dash_vertex_shader = glCreateShader(GL_VERTEX_SHADER);
glShaderSource(S52Dash_vertex_shader, 1, &S52Dash_vertex_shader_source,
NULL);
glCompileShader(S52Dash_vertex_shader);
glGetShaderiv(S52Dash_vertex_shader, GL_COMPILE_STATUS, &success);
if (!success) {
glGetShaderInfoLog(S52ring_vertex_shader, INFOLOG_LEN, NULL, infoLog);
// printf("ERROR::SHADER::VERTEX::COMPILATION_FAILED\n%s\n",
// infoLog);
ret_val = false;
}
}
if (!S52Dash_fragment_shader) {
/* Fragment shader */
S52Dash_fragment_shader = glCreateShader(GL_FRAGMENT_SHADER);
glShaderSource(S52Dash_fragment_shader, 1, &S52Dash_fragment_shader_source,
NULL);
glCompileShader(S52Dash_fragment_shader);
glGetShaderiv(S52Dash_fragment_shader, GL_COMPILE_STATUS, &success);
if (!success) {
glGetShaderInfoLog(S52Dash_fragment_shader, INFOLOG_LEN, NULL, infoLog);
// printf("ERROR::SHADER::FRAGMENT::COMPILATION_FAILED\n%s\n",
// infoLog);
ret_val = false;
}
}
if (!S52Dash_shader_program) {
/* Link shaders */
S52Dash_shader_program = glCreateProgram();
glAttachShader(S52Dash_shader_program, S52Dash_vertex_shader);
glAttachShader(S52Dash_shader_program, S52Dash_fragment_shader);
glLinkProgram(S52Dash_shader_program);
glGetProgramiv(S52Dash_shader_program, GL_LINK_STATUS, &success);
if (!success) {
glGetProgramInfoLog(S52Dash_shader_program, INFOLOG_LEN, NULL, infoLog);
// printf("ERROR::SHADER::PROGRAM::LINKING_FAILED\n%s\n",
// infoLog);
ret_val = false;
}
}
#endif
// AP shader
if (!S52AP_shader_program) {
auto shaderProgram = S52_GLShaderProgram::Builder()
.addShaderFromSource(S52AP_vertex_shader_source, GL_VERTEX_SHADER)
.addShaderFromSource(S52AP_fragment_shader_source, GL_FRAGMENT_SHADER)
.linkProgram();
S52AP_shader_program = shaderProgram.programId();
}
#if 0
if (!S52AP_vertex_shader) {
/* Vertex shader */
S52AP_vertex_shader = glCreateShader(GL_VERTEX_SHADER);
glShaderSource(S52AP_vertex_shader, 1, &S52AP_vertex_shader_source, NULL);
glCompileShader(S52AP_vertex_shader);
glGetShaderiv(S52AP_vertex_shader, GL_COMPILE_STATUS, &success);
if (!success) {
glGetShaderInfoLog(S52ring_vertex_shader, INFOLOG_LEN, NULL, infoLog);
// printf("ERROR::SHADER::VERTEX::COMPILATION_FAILED\n%s\n",
// infoLog);
ret_val = false;
}
}
if (!S52AP_fragment_shader) {
/* Fragment shader */
S52AP_fragment_shader = glCreateShader(GL_FRAGMENT_SHADER);
glShaderSource(S52AP_fragment_shader, 1, &S52AP_fragment_shader_source,
NULL);
glCompileShader(S52AP_fragment_shader);
glGetShaderiv(S52AP_fragment_shader, GL_COMPILE_STATUS, &success);
if (!success) {
glGetShaderInfoLog(S52AP_fragment_shader, INFOLOG_LEN, NULL, infoLog);
// printf("ERROR::SHADER::FRAGMENT::COMPILATION_FAILED\n%s\n",
// infoLog);
ret_val = false;
}
}
if (!S52AP_shader_program) {
/* Link shaders */
S52AP_shader_program = glCreateProgram();
glAttachShader(S52AP_shader_program, S52AP_vertex_shader);
glAttachShader(S52AP_shader_program, S52AP_fragment_shader);
glLinkProgram(S52AP_shader_program);
glGetProgramiv(S52AP_shader_program, GL_LINK_STATUS, &success);
if (!success) {
glGetProgramInfoLog(S52AP_shader_program, INFOLOG_LEN, NULL, infoLog);
// printf("ERROR::SHADER::PROGRAM::LINKING_FAILED\n%s\n",
// infoLog);
ret_val = false;
}
}
#endif
shadersLoaded = true;
return ret_val;
}
#endif

View File

@@ -0,0 +1,139 @@
/***************************************************************************
*
* Project: OpenCPN
* Purpose: S52 Presentation Library
* Authors: David Register
* Jesper Weissglas
*
***************************************************************************
* Copyright (C) 2010 by David S. Register *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. *
**************************************************************************/
#ifndef __S52SHADERS_H__
#define __S52SHADERS_H__
#if defined(USE_ANDROID_GLES2) || defined(ocpnUSE_GLSL)
#include <string>
#include <string.h>
#include "s52plibGL.h"
extern const GLchar* S52_preamble;
enum Consts { INFOLOG_LEN = 512 };
class S52_GLShaderProgram
{
public:
class Builder {
public:
Builder() : linked_(false) {
programId_ = glCreateProgram();
}
Builder & addShaderFromSource(std::string const &shaderSource, GLenum shaderType) {
char const *shaderCStr = shaderSource.c_str();
GLuint shaderId = glCreateShader(shaderType);
GLchar const* files[] = { S52_preamble, shaderCStr };
GLint lengths[] = { (GLint)strlen(S52_preamble), (GLint)strlen(shaderCStr) };
glShaderSource(shaderId, 2, files, lengths);
//glShaderSource(shaderId, 1, &shaderCStr, nullptr);
glCompileShader(shaderId);
glGetShaderiv(shaderId, GL_COMPILE_STATUS, &success);
if (!success) {
glGetShaderInfoLog(shaderId, INFOLOG_LEN, NULL, infoLog);
printf("ERROR::SHADER::COMPILATION_FAILED\n%s\n", infoLog);
//ret_val = false;
}
glAttachShader(programId_, shaderId);
return *this;
}
// void addShaderFromFile(std::string const &shaderFile, GLenum shaderType) {
// std::ifstream fileName(shaderFile);
// std::istreambuf_iterator<char> fileBegin(fileName), fileEnd;
// std::string fileContents(fileBegin, fileEnd);
// return addShaderFromSource(fileContents, shaderType);
// }
S52_GLShaderProgram linkProgram() {
glLinkProgram(programId_);
glGetProgramiv( programId_, GL_LINK_STATUS, &linkSuccess); //requesting the status
if (linkSuccess == GL_FALSE) {
glGetProgramInfoLog(programId_, INFOLOG_LEN, NULL, infoLog);
printf("ERROR::SHADER::LINK_FAILED\n%s\n", infoLog);
}
S52_GLShaderProgram theProgram(programId_);
//deleteAttachedShaders(programId_);
linked_ = true;
return theProgram;
}
~Builder() {
if(!linked_) {
glDeleteProgram(programId_);
}
}
private:
GLuint programId_;
bool linked_;
GLint success;
GLint linkSuccess;
GLchar infoLog[INFOLOG_LEN];
};
S52_GLShaderProgram() : programId_(0) { }
S52_GLShaderProgram(S52_GLShaderProgram &&other) {
*this = std::move(other);
}
S52_GLShaderProgram &operator=(S52_GLShaderProgram &&other)
{
programId_ = other.programId_;
other.programId_ = 0;
if (other.programId_ != 0) {
glDeleteProgram(other.programId_);
}
return *this;
}
~S52_GLShaderProgram() { }
GLuint programId() const { return programId_; }
S52_GLShaderProgram(S52_GLShaderProgram const &other) = delete;
S52_GLShaderProgram &operator=(S52_GLShaderProgram const &other) = delete;
private:
S52_GLShaderProgram(GLuint programId) : programId_(programId) { }
GLuint programId_;
};
#endif
#endif

View File

@@ -0,0 +1,189 @@
/******************************************************************************
*
* Project: OpenCPN
* Purpose: S52 Utility Library
* Author: David Register, Sylvain Duclos
*
***************************************************************************
* Copyright (C) 2010 by David S. Register *
* *
* Copyright (C) 2000-2004 Sylvain Duclos *
* sduclos@users.sourceforgue.net *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. *
***************************************************************************
*
*/
#include "s52utils.h"
//#include <stdio.h> // FILE
//#include <string.h> // strncmp()
//#include <stdlib.h> // exit()
// configuration file
#define CONF_NAME "./s52test.conf"
#define TRUE 1
#define FALSE 0
//#define CPATH_MAX 255
///////////////////////////////////////////////////////////////////
//
// GLOBAL MARINER PARAMETER (will move out)
//
// NOTE: value for Chart No 1 found in README
//
// Soundings ON
// Text ON
// Depth Shades 4
// Safety Contour 10 m
// Safety Depth 7 m
// Shallow 5 m
// Deep 30 m
/* A) value for Chart No 1 */
/*
double SHOW_TEXT = TRUE; // view group 23
double TWO_SHADES = FALSE; // flag indicating selection of two depth
shades (on/off) [default ON] double SAFETY_CONTOUR = 10.0; // selected
safety contour (meters) [IMO PS 3.6] double SAFETY_DEPTH = 7.0; //
selected safety depth (meters) [IMO PS 3.7] double SHALLOW_CONTOUR = 5.0; //
selected shallow water contour (meters) (optional) double DEEP_CONTOUR = 30.0;
// selected deepwatercontour (meters) (optional)
*/
/* B) value for testing */
/*
//gboolean TWO_SHADES = TRUE; // flag indicating selection of two depth
shades (on/off) [default ON] gboolean TWO_SHADES = FALSE; // flag
indicating selection of two depth shades (on/off) [default ON] gboolean
SHOW_TEXT = TRUE; // view group 23
//double SAFETY_DEPTH = 30.0; // selected safety depth (meters) [IMO
PS 3.7]
//double SHALLOW_CONTOUR = 2.0; // selected shallow water contour
(meters) (optional) double SAFETY_DEPTH = 15.0; // selected safety
depth (meters) [IMO PS 3.7] double SHALLOW_CONTOUR = 5.0; // selected
shallow water contour (meters) (optional)
//double SAFETY_CONTOUR = 30.0; // selected safety contour (meters) [IMO
PS 3.6]
//double DEEP_CONTOUR = 30.0; // selected deepwatercontour (meters)
(optional)
//double SAFETY_CONTOUR = 5.0; // selected safety contour (meters) [IMO
PS 3.6]
//double DEEP_CONTOUR = 10.0; // selected deepwatercontour (meters)
(optional) double SAFETY_CONTOUR = 10.0; // selected safety contour
(meters) [IMO PS 3.6] double DEEP_CONTOUR = 15.0; // selected
deepwatercontour (meters) (optional)
*/
/* param needed for certain conditional symbology */
/*
gboolean SHALLOW_PATTERN = FALSE; // flag indicating selection of shallow
water highlight (on/off)(optional) [default OFF] gboolean SHIPS_OUTLINE =
FALSE; // flag indicating selection of ship scale symbol (on/off) [IMO
PS 8.4] double DISTANCE_TAGS = 0.0; // selected spacing of "distance to
run" tags at a route (nm) double TIME_TAGS = 0.0; // selected
spacing of time tags at the pasttrack (min) gboolean FULL_SECTORS = TRUE; //
show full length light sector lines gboolean SYMBOLIZED_BND = TRUE; //
symbolized area boundaries
*/
// WARNING: must be in sync with S52_MAR_param_t
/*
static char *_MARparamNm[] = {
"S52_MAR_NONE", //= 0, // default
"S52_MAR_SHOW_TEXT", //= 1, // view group 23
"S52_MAR_TWO_SHADES", //= 2, // flag indicating selection of two
depth shades (on/off) [default ON] "S52_MAR_SAFETY_CONTOUR", //= 3, //
selected safety contour (meters) [IMO PS 3.6] "S52_MAR_SAFETY_DEPTH", //= 4,
// selected safety depth (meters) [IMO PS 3.7] "S52_MAR_SHALLOW_CONTOUR", //=
5, // selected shallow water contour (meters) (optional)
"S52_MAR_DEEP_CONTOUR", //= 6, // selected deepwatercontour (meters)
(optional) "S52_MAR_SHALLOW_PATTERN", //= 7, // flag indicating selection of
shallow water highlight (on/off)(optional) [default OFF]
"S52_MAR_SHIPS_OUTLINE", //= 8, // flag indicating selection of ship
scale symbol (on/off) [IMO PS 8.4] "S52_MAR_DISTANCE_TAGS", //= 9, //
selected spacing of "distance to run" tags at a route (nm) "S52_MAR_TIME_TAGS",
//= 10, // selected spacing of time tags at the pasttrack (min)
"S52_MAR_FULL_SECTORS", //= 11, // show full length light sector lines
"S52_MAR_SYMBOLIZED_BND", //= 12, // symbolized area boundaries
"S52_MAR_SYMPLIFIED_PNT", //= 13, // simplified point
"S52_MAR_DISP_CATEGORY", //= 14, // display category
"S52_MAR_COLOR_PALETTE", //= 15, // color palette
"S52_MAR_NUM" //= 16 // number of parameters
};
*/
// WARNING: must be in sync with _MARparamNm
static double _MARparamVal[] = {
0.0, // NONE
TRUE, // SHOW_TEXT
FALSE, // TWO_SHADES
3.0, // SAFETY_CONTOUR
// 0.0, // SAFETY_CONTOUR --to test DEPCNT02 selection (GL) in
// CA49995A.000 0.5, // SAFETY_CONTOUR --to test DEPCNT02 selection (GL)
// in CA49995A.000
3.0, // SAFETY_DEPTH
// 5.0, // SAFETY_DEPTH
2.0, // SHALLOW_CONTOUR
6.0, // DEEP_CONTOUR
// FALSE, // SHALLOW_PATTERN
TRUE, // SHALLOW_PATTERN
FALSE, // SHIPS_OUTLINE
0.0, // DISTANCE_TAGS
0.0, // TIME_TAGS
TRUE, // FULL_SECTORS
FALSE, // SYMBOLIZED_BND
FALSE, // SYMPLIFIED_PNT
// 'D', // S52_MAR_DISP_CATEGORY --DISPLAYBASE
// 'S', // S52_MAR_DISP_CATEGORY --STANDARD
'O', // S52_MAR_DISP_CATEGORY --OTHER
// 0, // S52_MAR_COLOR_PALETTE --DAY_BRIGHT
1, // S52_MAR_COLOR_PALETTE --DAY_BLACKBACK
// 2, // S52_MAR_COLOR_PALETTE --DAY_WHITEBACK
// 3, // S52_MAR_COLOR_PALETTE --DUSK
// 4, // S52_MAR_COLOR_PALETTE --NIGHT
16.0 // NUM
};
double S52_getMarinerParam(S52_MAR_param_t param)
// return Mariner parameter or '0.0' if fail
// FIXME: check mariner param against groups selection
{
// DSR
return _MARparamVal[param];
}
int S52_setMarinerParam(S52_MAR_param_t param, double val) {
if (S52_MAR_NONE < param && param < S52_MAR_NUM)
_MARparamVal[param] = val;
else
return FALSE;
return TRUE;
}

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@@ -0,0 +1,91 @@
// S52utils.h: utility
//
// Project: OpENCview
/*
This file is part of the OpENCview project, a viewer of ENC
Copyright (C) 2000-2004 Sylvain Duclos sduclos@users.sourceforgue.net
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301,
USA.
*/
#ifndef __S52UTILS_H__
#define __S52UTILS_H__
#include "wx/wxprec.h"
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif // precompiled headers
inline int roundint (double x)
{
#ifdef __WXOSX__
return wxRound(x); //FS#1278
#else
int tmp = static_cast<int>(x);
tmp += (x - tmp >= .5) - (x - tmp <= -.5);
return tmp;
#endif
}
#ifdef SOLARIS
// well should be cc
#define PRINTF printf(__FILE__ ":%i: : ", __LINE__), printf
#else
#define PRINTF printf(__FILE__ ":%i: %s(): ", __LINE__, __FUNCTION__), printf
#endif
// valid label in .conf file
#define CONF_CATALOG "CATALOG"
#define CONF_PLIB "PLIB"
#define CONF_CHART "CHART"
#define CONF_RGB "DUMMY_RGB_BRIGHT"
// global parameter for mariners' selection
typedef enum _S52_MAR_param_t {
S52_MAR_NONE = 0, // default
S52_MAR_SHOW_TEXT = 1, // view group 23
S52_MAR_TWO_SHADES =
2, // flag indicating selection of two depth shades (on/off) [default ON]
S52_MAR_SAFETY_CONTOUR = 3, // selected safety contour (meters) [IMO PS 3.6]
S52_MAR_SAFETY_DEPTH = 4, // selected safety depth (meters) [IMO PS 3.7]
S52_MAR_SHALLOW_CONTOUR =
5, // selected shallow water contour (meters) (optional)
S52_MAR_DEEP_CONTOUR = 6, // selected deepwatercontour (meters) (optional)
S52_MAR_SHALLOW_PATTERN = 7, // flag indicating selection of shallow water
// highlight (on/off)(optional) [default OFF]
S52_MAR_SHIPS_OUTLINE = 8, // flag indicating selection of ship scale symbol
// (on/off) [IMO PS 8.4]
S52_MAR_DISTANCE_TAGS =
9, // selected spacing of "distance to run" tags at a route (nm)
S52_MAR_TIME_TAGS =
10, // selected spacing of time tags at the pasttrack (min)
S52_MAR_FULL_SECTORS = 11, // show full length light sector lines
S52_MAR_SYMBOLIZED_BND = 12, // symbolized area boundaries
S52_MAR_SYMPLIFIED_PNT = 13, // simplified point
S52_MAR_DISP_CATEGORY = 14, // display category
S52_MAR_COLOR_PALETTE = 15, // color palette
S52_MAR_NUM = 16 // number of parameters
} S52_MAR_param_t;
extern double S52_getMarinerParam(S52_MAR_param_t param);
extern int S52_setMarinerParam(S52_MAR_param_t param, double val);
#endif

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3972dc9744f6499f0f9b2dbf76696f2ae7ad8af9b23dde66d6af86c9dfb36986 /root/sourceserver/cm95/docs/外部参考/OpenCPN源码基线_f7211b4e/许可证/COPYING.gplv3

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@@ -0,0 +1,278 @@
GNU GENERAL PUBLIC LICENSE
Version 2, June 1991
Copyright (C) 1989, 1991 Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
Everyone is permitted to copy and distribute verbatim copies
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@@ -0,0 +1,674 @@
GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
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The licenses for most software and other practical works are designed
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GNU General Public License for most of our software; it applies also to
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your programs, too.
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@@ -0,0 +1,25 @@
# OpenCPN 对照源码基线说明
本目录保存 CM95 → PBF → S-52 / OpenCPN 流程等价审计使用的 OpenCPN 上游源码快照。
## 固定上游基线
- OpenCPN commit:`f7211b4e1874c453e37a7f190aa191c55a25c32e`
- 本地取得来源:`/tmp/opencpn-s52-audit/`
- 保存方式:按上游原始文件内容复制,不对源码做修改。
- `gui/src/cm93.cpp` 因原 checkout 使用 sparse-checkout 未落到工作树,使用 `git show <commit>:gui/src/cm93.cpp` 从同一 commit 直接导出。
- `/tmp/opencpn_cm93.cpp` 与该 commit 的 `gui/src/cm93.cpp` SHA-256 已确认完全一致。
## 保存范围
- `上游源码/gui/src/cm93.cpp`:CM93 对象创建、M_COVR 与 CM93→S57/S-52 类转换参考。
- `上游源码/libs/s52plib/src/`:完整 S-52 Presentation Library 源码目录,包含 CSP、Lookup/rule parser、primitive renderer、chartsymbols 与相关辅助实现。
- `许可证/`:上游 GPL v2 / GPL v3 许可证原文。
- `文件校验.sha256`:本目录上游源码与许可证文件的 SHA-256 校验清单。
- `上游提交.txt`:固定 commit 全长 hash。
## 审计规则
后续 CM95 的 OpenCPN Code-First S-52 Rendering Equivalence Audit 应优先引用本目录,不再依赖 `/tmp` 临时文件。
本目录是只读参考快照;如果以后切换 OpenCPN 基线,不覆盖本目录,而应新增新的 commit 基线目录并在审计报告中明确使用哪一版。
源码文件保留其原始版权与许可证声明;CM95 自有代码与此上游参考快照必须保持清晰边界。